Monster Manual 5E
Medium elemental, chaotic evil Armor Class 15 (natural armor) Hit Points 52 (7d8 + 21) Speed 30 ft ., fly 60ft. STR 15 (+2) DEX ...
GENIES Genies are rare elemental creatures out of story and legend. Only a few can be found on the Material Plane. The rest resi ...
Djinn are known for their sense of mischief and their favorable attitude toward mortals. Among genies, djinn deal coolly with ef ...
Large elemental, neutral evil Armor Class 18 (natural armor) Hit Points 187 (15d10 + 105) Speed 30ft., burrow 30ft., fly 30ft. S ...
f • I44 DJINNI Large elemental, chaotic good Armor Class 17 (natural armor) Hit Points 161 (14d10 + 84) Speed 30ft., fly 90ft. S ...
Large elemental, lawful evil Armor Class 17 (natural armor) Hit Points 200 (16d10 + 112) Speed 40 ft. , fly 60 ft. STR 22 (+6) D ...
MARID Large elemental, chaotic neutral Armor Class 17 (natural armor) Hit Points 229 (17d10 + 136) Speed 30ft., fly 60ft., swim ...
A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to ...
Medium undead, chaotic evil Armor Class 13 Hit Points 36 (8d8) Speed 30ft. STR 16 (+3) DEX 17 (+3) CON 10 (+0) Damage Resistance ...
GIANTS Ancient empires once cast long shadows over a world that quaked beneath the giants' feet. In those lost days, these tower ...
CLOUD GIANT Clomd giants live extravagant lives high above the world, showing little concern for the plights of other races exce ...
Fire giants shun cold as much as their cousins the frost giants hate heat. They can adapt to cold environments with effort, thou ...
T52 HILL GIANT Hill giants are selfish, dimwitted brutes that hunt forage, and raid in constant search of food. They blunder thr ...
the surface world the way humanoids might behave in their own dreams, making little account for their actions and never fully tr ...
154 Huge giant, neutral good (50%) or neutral evil (50%) Armor Class 14 (natural armor) Hit Points 200 (l6d12 + 96) Speed 40ft. ...
Huge giant, neutral evil Armor Class 15 (patchwork armor) Hit Points 138 (l2d12 + 60) Speed 40ft. STR 23 (+6) DEX 9 (-1) CON 21 ...
Huge giant, neutral Armor Class 17 (natural armor) Hit Points 126 (lld12 +55) Speed 40ft. STR 23 (+6) DEX 15 (+2) CON 20 (+5) IN ...
GIBBERING MOUTHER Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This cr ...
The warlike githyanki and the contemplative githzerai are a sundered people- two cultures that utterly despise one another. Befo ...
existence. A silver sword is equivalent to a greatsword, and takes on the properties of a +3 greatsword in the hands of its crea ...
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