Monster Manual 5E

(Nancy Kaufman) #1
BRONZE DRAGON
Bronze dragons are coastal dwellers that feed primarily
on aquatic plants and fish. They take the forms of
friendly animals to observe other creatures of interest.
They are a lso fascinated by warfare and eagerly join
armies fighting for a just cause.
A ribbed a nd fluted crest de fines the s hape of a bronze
dragon's head. Curving horns extend out from the crest,
echoed by spines on its lower jaw and chin. To help them
swim, bronze dragons have webbed feet and smooth
scales. A bronze wyrmling's scales are yellow tinged
with green; only as the dragon approaches adulthood
does its color deepen to a darker, rich bronze tone. The
pupils of a bronze dragon's eyes fade as the dragon ages,
until they resemble glowing green orbs.
Dragons of the Coast. Bronze dragons love to
watch ships traveling up and down the coastlines near
their lairs, sometimes ta king the forms of dolphins or
seagulls to inspect those ships and their crews more
closely. A daring bronze dragon might slip aboard a
s hip in the guise of a bird or rat, inspecting the hold
for treasure. If the dragon finds a worthy addition to its
hoard, it barters with the ship's captain for the item.
War Machines. Bronze dragons actively oppose
tyranny, and many bronze dragons yearn to test their
mettle by putting their s ize and strength to good use.
When a conflict unfolds near its lair, a bronze dragon
ascertains the underlying cause, then offers its services
to any side that fights for good. Once a bronze dragon
commits to a cause, it rema ins a staunch ally.
Well-Organized Wealth. Bronze dragons loot sunken
ships and a lso collect colorful coral and pearls from
the reefs and seabeds near their lairs. When a bronze
dragon pledges to help an army wage war against
tyranny, it asks for nomina l payment. If such a request
is beyond its allies' means, it might settle for a collection
of old books on military history or a ceremonial i tem
commemorating the alliance. A bronze dragon might
a lso lay claim to a treasure held by the enemy that it
feels would be safer under its protection.

A BRONZE DRAGON' S LAI R


A bronze dragon lairs in coastal caves. It might salvage
a wrecked ship, r econstruct it within the confines of its
lair, and use it as a treasure vault or nest for its eggs.

LAIR ACTIONS
On initiative count 20 (losing initiative ties), the dragon
takes a la ir action to cause one of the following effects:


  • The dragon creates fog as though it had cast the fog
    cloud spell. The fog lasts until initiative count 20 on
    the next round.
    A thunderclap originates at a point the dragon can see
    within 120 feet of it. Each creature within a 20-foot
    radius centered on that point must make a DC 15
    Constitution saving throw or ta ke 5 (1d10) thunder
    damage and be deafened until the end of its next turn.


REGIONAL EFFECTS
The region containing a legendary bronze dragon's lair
is warped by the dragon's magic.


Medium dragon, lawful good

Armor Class 17 (nat ural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., fly 60 ft ., swim 30ft.

STR
17 (+3)

DEX
10 (+0)

CON


15 (+2)


INT


12 (+1)


WIS
11 (+0)

Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Skills Perception +4, Stealth +2
Damage Immunities light ning

CHA
15 (+2)

Senses blindsight 10ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (45 0 XP)

Amphibious. The dragon can breathe air and water.

ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target.
Hit: 8 (1d 10 + 3) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line
that is 5 feet wide. Each creature in that line must make a DC
12 Dexterity saving throw, taking 16 (3d10) lightning damage
on a failed save, or half as much damage o n a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a
30-foot cone. Each creature in that area must succeed on a
DC 12 Strength saving throw. On a failed save, the creature is
pushed 30 feet away from the d ragon.

Once per day, the dragon can alter the weather in a
6-mile radius centered on its lair. The dragon doesn't
need to be outdoors; otherwise the effect is identical to
the control weather spell.
Underwater plants within 6 miles of the dragon's lair
take on dazzlingly brilliant hues.


  • Within its lair, the dragon can set illusory sounds,
    such as soft music and strange echoes, so that they
    can be heard in various parts of the lair.
    If the dragon dies, changed weather reverts to normal,
    as described in the spell, and the other effects fade
    in 1dl0 days.


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