Monster Manual 5E

(Nancy Kaufman) #1
ADULT COPPER DRAGON
Huge dragon, chaotic good

Armor Class 18 (natural a rmor)
Hit Points 184 (16d12 + 8 0)
Speed 40ft., climb 4 0ft., fly 80 ft.

STR
23 (+6)

DEX
12 (+1)

CON
21 (+5)

INT


18 (+4)


WIS


15 (+2)


Saving Throws Dex +6, Con + 10, Wis +7, Cha +8
Skills Deception +8, Perception +12, St ealth +6
Damage Immunities acid

CHA
17 (+3)

Senses blindsight 6 0ft., da rkvision 1 2 0ft., passive Perception 22
Languages Co mmon, Draco nic
Challe nge 14 (11,500 XP)

Legendary Resistance (3jDay). If the dragon fails a saving
throw, it can choose to succeed instead.

AcTIONS
Multiattack. The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack:+ 11 to hit, reach 10ft., one target.
Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack:+ 11 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15ft., one target.
Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that
is within 120 feet ofthe dragon and aware of it must succeed
on a DC 16 Wisdom saving throw or become frightened for 1

YOUNG COPPER DRAGON
Large dragon, chaotic good


Armor Class 17 (natural armor)
Hit Points 11 9 (14d10 + 42)
Speed 40 ft., climb 40 ft., fly 80ft.

STR
19 (+4)

DEX
12 (+1)

CON
17 (+3)

INT
16 (+3)

WIS
13 (+1)

Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Skills Deception +5, Perception +7, Stealt h +4
Damage Immunities acid

CHA
15 (+2)

Senses blindsight 30 ft. , darkvision 120 ft., pa ssive Perception 17
Languages Common, Draconic
Challenge 7 (2,9 00 XP)

ACTIONS


Multiattack. The dragon makes three attacks: one with its bite
and two with its claws.

minute. A creature can repeat the saving throw at the end· of
each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
the creature is immune to the dragon's Frightful Presence for
the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
Acid Breath. The dragon exhales acid in an 60-foot line that
is 5 feet wide. Each creature in that line must make a DC 18
Dexterity saving throw, taking 54 (12d8) acid damage on a
failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 60-foot cone. Each
creature in that area must succeed on a DC 18 Constitution
saving throw. On a failed save, the creature can't use
reactions, its speed is halved, and it can't make more than
one attack on its turn. In addition, the creature can use either ~ilfri.;~"'i~''':.<
an action or a bonus action on its turn, but not both. These
effects last for 1 minute. The creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself with a successful save.

LEGEN D A RY ACTIONS
The dragon can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings.
Each creature within 10 feet of the dragon must succeed
on a DC 19 Dexterity saving throw or take 13 (2d6 + 6)
bludgeoning damage and be knocked prone. The dragon can
then fly up to half its flying speed.

Bite. Melee Weapon Attack: +7 to hit , reach 10ft., one target.
Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft ., one target.
Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
Acid Breath. The dragon exhales acid in an 40-foot line that
is 5 feet wide. Each creature in that line must make a DC 14
Dexterity saving throw, taking 40 (9d8) acid damage on a
failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 30-foot cone. Each
creature in that area must succeed on a DC 14 Constitution
saving throw. On a failed save, the creature can't use
reactions, its speed is halved, and it can't make more than
one attack on its turn. In addition, the creature can use either
an action or a bonus action on its turn, but not both. These
effects last for 1 minute. The creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself with a successful save.

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