Monster Manual 5E

(Nancy Kaufman) #1

DUERGAR


The tyrannical duergar, also known as gray dwarves,
dwell in fantastic cities deep in the Underdark. Using
ancient dwarven knowledge and myriad slaves, they
work tirelessly to expand their subterranean kingdoms.
Most duergar (including females) are bald and have
ashen gray skin. They wear drab clothing designed
to blend in with stone, along with simple jewelry that
reflects their severe and utilitarian demeanor.
Slaves to Slavers. The duergar were once dwarves,
before their greed and endless delving beneath the earth
brought them into contact with the mind ftayers. Held
in captivity for generations by the illithids, the dwarves
eventually won their independence with the aid of the
evil god Laduguer. Slavery had forever changed them,
however, darkening their spirits to make the duergar as
evil as the tyrants they had escaped. Despite winning
their freedom, duergar are dour, pessimistic, untrusting
creatures, always toiling and complaining, with no
memory of what it means to be happy or proud. Their
craftsmanship and accomplishments endure, yet they
are bereft of warmth or artistry.
Duergar make war against their dwarven kin and all
other subterranean races. They forge alliances when
it is convenient, then break those alliances when they
have nothing more to gain. They take and hold slaves to
toil in the Underdark, regarding them as free labor and
crude currency.
Tough as Stone. Like dwarves, duergar have strong
constitutions. Adding to their physical stamina is an
incredible mental fortitude resulting from their time as
slaves of the illithids. A duergar's mind is a fortress, able
to shrug off charms, illusions, and other spells.
Born of Darkness. The Underdark is saturated with
strange magical power, which the duergar absorbed
over generations of imprisonment. A duergar can


DUE;&GAR
Medium, huma~oid (dwarf), lawful evil

Armor Class 16 (scale mail, shield)
Hit Points 26 (4d8 + 8)
' Speed 25 ft.

STR
14 (+2)

DEX
11 (+0)

CON
14 (+2)

Damage Resistances poison

INT
11 (+0)

WIS
10 (+0)

Senses darkvision 120ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)

CHA
9 (-1)

Duergar Resilience. The duergar has advantage on saving
throws against poison, spells, and illusions, as well as to resist
being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.

ACTIONS
Enlarge (Recharges after a Short or Long Rest). For 1 minute,
the duergar magically increases in size, along with anything it
is wearing or carrying. While enlarged, the duergar is Large,
doubles its damage dice on Strength-based weapon attacks
(included in the attacks), and makes Strength checks and
Strength saving throws with advantage. If the duergar lacks the
room to become Large, it attains the maximum size possible in
the space available.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2)
piercing damage while enlarged.

javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage,
or 9 (2d6 + 2) piercing damage while enlarged.
Invisibility (Recharges after a Short or Long Rest). The duergar
magically turns invisible until it attacks, casts a spell, or uses
its Enlarge, or until its concentration is broken, up to 1 hour (as
if concentrating on a spell). Any equipment the duergar wears
or carries is invisible with it.

increase its size and strength for a short time, becoming
a powerful ogre-sized warrior. If it faces a foe it can't
fight, or when spying on creatures approaching its
territory, it can just as easily become invisible to slip
away into the darkness.
Eons spent in the Underdark also sharpened their
darkvision, allowing them to see twice as far as other
dwarves. This keen eyesight comes at a cost, however,
as a duergar's vision is compromised by sunlight.
Infernal Master. Asmodeus, Lord of the Nine Hells,
has been known to impersonate duergar gods in order
to cultivate the evil brimming in the hearts of the gray
dwarves. He offers them divine guidance and vengeance
against their enemies while urging them on toward
greater acts of tyranny, all the while concealing his
true identity.
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