Monster Manual 5E

(Nancy Kaufman) #1

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HALF-RED DRAGON VETERAN
Medium humanoid (human), any alignment

Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30ft.

STR
16 (+3)

DEX
13 (+1)

CON
14 (+2)

Saving Throws Str +5, Con +4
Skills Athletics +5, Perception +2
Damage Resistances fire

INT
10 (+0)

WIS
11 (+0)

CHA
10 (+0)

Senses blindsight 10 ft., darkvision 60ft. , passive Perception 12
Languages Common, Draconic
Challenge 5 (1,800 XP)

ACTIONS


Multiattack. The veteran makes two longsword attacks. If it
has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3)
slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range
100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Fire Breath (Recharge 5-6). The veteran exhales fire in a 15 ·foot
cone. Each creature in that area must make a DC 15 Dexterity
saving throw, taking 24 (7d6) fire damage on a failed save, or
half as much damage on a successful one.

REACTIONS
Parry. The veteran adds 3 to its AC against one melee attack
that would hit it. To do so, the veteran must see the attacker
and be wielding a melee weapon.

HALF-DRAGON


  • .-.~ r ' \
    HALF:... DRAGON
    When a drago~· in polymorphed form mates with
    another creature, the union sometimes produces half-
    dragon offspring. A creature might a lso transform into
    a half-dragon as a result of a mad wizard's spell or a
    ritual bath in dragon's blood. In all these cases, the
    result is a creature that combines the
    essence of a dragon with the form of its
    original race. Regardless of their origins,
    all half-dragons have similar features and
    appearance, gaining special senses, resistance to
    destructive energy, and a breath weapon.
    Draconic Nature. Half-dragons are incapable
    of having natural born offspring. Those that wish
    to propagate must find other ways to do so, almost
    a lways involving magic. By way of compensation, half-
    dragons are blessed with long life. Barring unforeseen
    misfortune, a typical half-dragon's life expectancy is
    twice that of its nondraconic line, so that a half-dragon
    human might live more than a century and a half.
    Half-dragons inherit personality traits common to
    their draconic heritage, so that half-gold dragons are
    often shy and secretive, while half-copper dragons are
    impish and playful. Half-green dragons are deceitful,
    while half-white dragons are often dim-witted brutes.
    These traits are tempered by a half-dragon's other
    lineage, but greed, arrogance, and paranoia are qualities
    that even good-aligned half-dragons often possess.


HALF-DRAGON TEMPLATE
A beast, humanoid, giant, or monstrosity can become a
half-dragon. When a creature becomes a half-dragon, it
retains all its statistics except as noted below.
Senses. The half-dragon gains blindsight with a
radius of 10 feet and darkvision with a radius of 60 feet.
Resistances. The half-dragon gains resistance to a
type of damage based on its color.

Color
Black or copper
Blue or bronze

. Brass, gold, or red
Green
Silver or white.


Damage Resistance
Acid
Lightning
Fire
Poison
Cold

Languages. The half-dragon speaks Draconic in
addition to any other languages it knows.
New Action: Breath Weapon. The half-dragon has
the breath weapon of its dragon half. The half-dragon's
size determines how this action functions.

Size
Large or smaller
Huge
Gargantuan

Breath Weapon
As a wyrmling
As a young dragon
As an adult dragon

SAMPLE HALF-DRAGON
Here the half-dragon template has been applied to a
human veteran to create a half-red dragon veteran.
Splint armor has been replaced with plate.
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