Monster Manual 5E

(Nancy Kaufman) #1
HELMED HORROR
This construct possesses intelligence, the ability
to reason and adjust its tactics, and an unswerving
devotion to its maker that persists even after its
maker's demise. Resembling an animated suit of
empty plate armor, a helmed horror serves without
ambition or emotion.
Magical Purpose. Though it takes more magical
resources to create a helmed horror than a lesser
suit of animated armor, the helmed horror requires
less direction and maintenance as it carries out its
appointed tasks. A helmed horror follows its orders
with complete loyalty, and is intelligent enough to
understand the difference between an order's intent and
its exact wording. Unlike many constructs, it seeks to
fulfill the former rather than slavishly follow the latter.
Tactical Cunning. A helmed horror fights with
the cunning of a skilled warrior, taking to the air as
it attacks weaker characters and spellcasters first.
However, a helmed horror lacks the insight to change
its environment, fortify it, or otherwise take active
measures to improve its defensive position.
Constructed Nature. A helmed horror doesn't
require air, food, drink, or sleep.

HELMED HORROR
Medium construct, neutral

Armor Class 20 (plate, shield)
Hit Points 60 (8d8 + 24)
Speed 30ft., fly 30ft.

STR
18 (+4)

DEX
13 (+1)

Skills Perception +4

CON
16 (+3)

INT
10 (+0)

WIS
10 (+0)

CHA
10 (+0)

Damage Resistances bludgeoning, piercing, and slashing from
non magical weapons that aren't adamantine
Damage Immunities force, necrotic, poison
Condition Immunities blinded, charmed, deafened, frightened,
paralyzed, petrified, poisoned, stunned
Senses blind sight 60ft. (blind beyond this radius),
passive Perception 14
Languages understands the languages of its creator but
can't speak
Challenge 4 (1 ,100 XP)

Magic Resistance. The helmed horror has advantage on saving
throws against spells and other magical effects.

Spell Immunity. The helmed horror is immune to three spells
chosen by its creator. Typical immunities include fireball, heat
metal, and lightning bolt.

ACTIONS
Multiattack. The helmed horror makes two longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4)
slashing damage if used with two hands.

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