~2~ MIND FLAYER
Medium aberration, lawful evil
Armor Class 15 (breastplate)
Hit Points 71 (13d8 + 13)
Speed 30ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
19 (+4)
Saving Throws lnt +7, Wis +6, Cha +6
WIS
17 (+3)
CHA
17 (+3)
Skills Arcana +7, Deception +6, Insight +6, Perception +6,
Persuasion +6, Stealth +4
Senses darkvision 120ft., passive Perception 16
Languages Deep Speech, Undercommon, telepathy 120ft.
Challenge 7 (2,900 XP)
Magic Resistance. The mind flayer has advantage on saving
throws against spells and other magical effects.
Innate Spel/casting (Psionics). The mind flayer's innate
spellcasting ability is Intelligence (spell save DC 15). It can
innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
ljday each: dominate monster, plane shift (self only)
ACTIONS
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one
creature. Hit: 15 (2dl0 + 4) psychic damage. If the target is
Medium or smaller, it is grappled (escape DC 15) and must
succeed on a DC 15 Intelligence saving throw or be stunned
until this grapple ends.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one incapacitated humanoid grappled by the mind flayer. Hit:
The target takes 55 (lOdlO) piercing damage. If this damage
reduces the target to 0 hit points, the mind flayer kills the
target by extracting and devouring its brain.
Mind Blast (Recharge 5-6). The mind flayer magically emits
psychic energy in a 60-foot cone. Each creature in that area
must succeed on a DC 15 Intelligence saving throw or take
22 (4d8 + 4) psychic damage and be stunned for 1 minute. A
creature can repeat the saving throw at the end of each of its
t_urns, ending the effect on itself on a success.
VARIANT: MIND FLAYER ARCANIST
A few mind flayers supplement their psionic power with
arcane spells. However, they are regarded as deviants by their
illithid peers and usually shunned. A mind flayer arcanist has
a challenge rating of8 (3,900 XP) and the following trait.
Spel/casting. The mind flayer is a lOth-level spellcaster.
Its spellcasting ability is Intelligence (save DC 15, +7 to hit
with spell attacks). The mind flayer has the following wizard
spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand,
shocking grasp
lst level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
I 4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force