Monster Manual 5E

(Nancy Kaufman) #1
QUAGGOTH
Meaium humanoid (quaggoth), chaotic neutral

Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30ft., climb 30ft.


STR
17 (+3)

DEX
12 (+1)

Skills Athletics +5


CON
16 (+3)

Damage Immunities poison
Condition Immunities poisoned


INT
6 (-2)

WIS
12 (+1)

Senses darkvision 120ft., passive Perception 10
Languages Undercommon
Challenge 2 (450 XP)


CHA
7 (- 2)

Wounded Fury. While it has 10 hit points or fewer, the
quaggoth has advantage on attack rolls. In addition, it deals an
extra 7 (2d6) damage to any target it hits with a melee attack.


ACTIONS


Multiattack. The quaggoth makes two claw attacks.


Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (ld6 + 3) slash ing damage.


QUAGGOTH
Savage and territorial, quaggoths climb the chasms
of the Underdark. They maul their foes in a frenzy,
becoming even more murderous in the face of death.
Quaggoth Origins. Quaggoths were never an
enlightened species, but they were not a lways the brutal
Underdark denizens they are today. In a distant age,
quaggoth tribes dwelled upon the surface as nocturnal
arboreal hunters, possessing their own language and
culture. When elves appeared in the mortal realm, they
clashed with the quaggoths, eventually driving them to
near extinction. Only by fleeing deep into the Underdark
did the quaggoths survive.
As they passed the ages deep beneath the world, the
quaggoths' fur lost its color and their vision adapted to
the darkness, even as the constant danger and weird
magic of their new realm transformed them. Turning
increasingly brutal and savage, they ate whatever food
they could find-and when they could not find it, they
preyed on each other. As cannibalism became part of
their culture, their past was abandoned.
Servants of the Drow. The ancient enmity between
quaggoths and surface elves makes them easy converts
to the dark elf cause. In recent years, the drow have
taken an interest in breeding quaggoths, encouraging
their ferocity while strengthening their obedience.
Wealthy drow houses have legions of quaggoths at
their command. Even worse, the drow cultivate the
quaggoths' hatred of the elves by leading them on
surface raids against known elven enclaves.
Thonots. Some quaggoths absorb psionic energy that
suffuses certain parts of the Underdark. When a tribe
discovers that one of its own has inherited such powers,
they press it into the role of tribal shaman, or thonot.
A thonot keep a tribe's lore and ensures its superiority
against enemies. A thonot that fails the tribe is slain and
devoure d in a cannibalistic ritual, in the hope that its
power passes to another more worthy quaggoth.
Poison Immunity. Generations of hunting venomous
subterranean creatures and perpetual exposure to the
molds and fungi that grow in the depths have forced
quaggoths to adapt immunities to poisons of all kinds.

VARIANT: QUAGGOTH THONOT
A quaggoth thonot is a normal quaggoth with a challenge
rating of 3 (700 XP) and the following additional trait.
Innate Spellcasting (Psionics). The quaggoth's innate
spellcasting ability is Wisdom (spell save DC 11 ). The
quaggoth can innately cast the following spells, requiring
no components:

At will: feather fall, mage hand (the hand is invisible)
1 fday each: cure wounds, enlargejreduce, heat metal,
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