Monster Manual 5E

(Nancy Kaufman) #1
BABOON
Small beast, unaligned

Armor Class 12


  • Hit Points 3 (1d6)
    Speed 30ft., climb 30ft.


STR
8 (-1)

DEX
14 (+2)

CON
11 (+0)

Senses passive Perception 11
Languages-
Challenge 0 (10 XP)

INT
4 (-3)

WIS
12 (+1)

CHA
6 (-2)

Pack Tactics. The baboon has advantage on an attack roll
against a creature if at least one of the baboon's allies is within
5 feet of the creature and the ally isn't incapacitated.

ACTIONS
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 1 (1d4-1) piercing damage.

BADGER
Tiny beast, unaligned

Armor Class 10
Hit Points 3 (ld4 + 1)
Speed 20ft., burrow 5 ft.

STR
4 (-3)

DEX
11 (+0)

CON
12 (+1)

INT
2 (-4)

WIS
12 (+1)

Sen~es darkvision 30ft., passive Perception 11
Languages-
Challenge 0 (10 XP)

CHA
5 (-3)

Keen Smell. The badger has advantage on Wisdom (Perception)
checks that rely on smell.

ACTIONS
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

BAT
Tiny beast, unaligned

Armor Class 12
Hit Points 1 (1d4-1)
Speed 5 ft., fly 30ft.

STR
2 (-4)

DEX
15 (+2)

CON
8 (-1)

INT
2 (-4)

WIS
12 (+1)

Senses blindsight 60 ft., passive Perception 11
Languages-
Challenge 0 (10 XP)

CHA
4 (-3)

Echolocation. The bat can't use its blind sight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception)
checks that rely on hearing.

Bite. Melee W~a#on Attack: + 0 to hit, reach 5 ft., one creature.
Hit: 1 piercing damage.

BLACK BEAR
Medium beast, unaligned

Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40ft., climb 30ft.

STR
15 (+2)

DEX
10 (+0)

Skills Perception +3

CON
14 (+2)

Senses passive Perception 13
Languages-
Challenge 1/2 (100 XP)

INT
2 (-4)

WIS
12 (+1)

CHA
7 (-2)

Keen Smell. The bear has advantage on Wisdom (Perception)
checks that rely on smell.

ACTIONS
Multiattack. The bear makes two attacks: one with its bite and
one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1 d6 + 2) piercing d amage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) slashing damage.

BLINK DOG
Medium fey, lawful good

Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40ft.

STR
12 (+1)

DEX
17 (+3)

CON
12 (+1)

Skills Perception +3, Stealth +5
Senses passive Perception 13

INT
10 (+0)

WIS
13 (+1)

CHA
11 (+0)

Languages Blink Dog, understands Sylvan but can't speak it
Challenge 1/4 (50 XP)

Keen Hearing and Smell. The dog has advantage on Wisdom
(Perception) checks that rely on hearing or smell.

ACTIONS
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) piercing damage.

Teleport (Recharge 4-6). The dog magically teleports, along
with any equipment it is wearing or carrying, up to 40 feet to
an unoccupied space it can see. Before or after teleporting, the
dog can make one bite attack.

A blink dog takes its name from its ability to blink in
and out of existence, a talent it uses to aid its attacks
and to avoid harm. Blink dogs harbor a long-standing
hatred for displacer beasts and attack them on sight.
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