Monster Manual 5E

(Nancy Kaufman) #1
ScouT
Medium humanoid (any race), any alignment

Armor Class l3 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30ft.

STR
ll (+0)

DEX
14 (+2)

CON
12 (+1)

INT
ll (+0)

WIS
l3 (+1)

CHA
11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages any one language (usually Common)
Challenge 1 /2 (100 XP)

Keen Hearing and Sight. The scout has advantage on Wisdom
(Perception) checks that rely on hearing or sight.

ACTIONS
Multiattack. The scout makes two melee attacks or two
ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged
150f600 ft. , one target. Hit: 6 (1d8 + 2) piercing damage.

Scouts a re skilled hunte rs and trackers who offer
the ir services for a fee. Most hunt wild game, but
a few work as bounty hunters, serve as guides, or
provide milita ry reconna issance.

SPY
Medium humanoid (any race), any alignment

Armor Class 12
Hit Points 27 (6d8)
Speed 30ft.

STR
10 (+0)

DEX
15 (+2)

CON
10 (+0)

INT
12 (+1)

WIS
14 (+2)

CHA
16 (+3)

Skills Deception +5, Insight +4, Investigation +5, Perception +6,
Persuasion +5, Sleight of Hand +4, Stealth +4
Senses passive Perception 16
Languages any two languages
Challenge 1 (200 XP)

Cunning Action. On each of its turns, the spy can use a bonus
action to take the Dash, Disengage, or Hide action.

Sneak Attack (1jTurn). The spy deals an extra 7 (2d6)
damage when it hits a target with a weapon attack and
has advantage on the attack roll, or when th e targe t is
within 5 feet of an ally of the spy that isn't incapacitated
and the spy doesn't have disa dvantage on the
attack roll.


ACTIONS


Multiattack. The s py makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120
ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Rule rs, nobles, mercha nts, guild maste rs, and other
wealthy individuals use spies to gain the upper hand in
a world of cutthroat politics. A spy is trained to secretly
gather information. Loyal spies would rather die than
divulge information that could compromise them or
the ir employers.

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