Monster Manual 5E

(Nancy Kaufman) #1

350


ThuG
Medium humanoid (any race), any non-good alignment

Armor Class 11 (leather armor)
, Hit Points 32 (Sd8 + 10)
Speed 30 ft.

STR
15 (+2)

DEX
11 (+0)

Skills Intimidation +2

CON
14 (+2)

Senses passive Pe rception 10

INT
10 (+0)

WIS
10 (+0)

Languages any one language (usua lly Common)
Challenge 1/ 2 (100 XP)

CHA
11 (+0)

Pack Tactics. The thug has advantage on a n attack roll agains t
a creature if a t leas t one of the thug's allies is within 5 feet of
the creature and the ally is n't incapacitate d.

ACTIONS
Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range
100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Thugs are ruthless enforcers skilled at intimidation and
violence. They work for money and have few scruples.

TRrs.Ai WARRioR
Medium humanoid (any race), any alignment

Armor Class 12 (hide armor)
Hit Point s 11 ( 2 d8 + 2)
Speed 30ft.

STR
13. (+1)

DEX
11 (+0)

CON
12 (+1)

Senses passive Perception 10
Languages any one language
Challenge 1/8 (25 XP)

INT
8 (-1)

WIS
11 (+0)

CHA
8 (-1)

Pack Tactics. The warrior has advantage on an attack roll
against a creature if at least one of the warrior's a llies is within
5 feet of the creature and the ally isn't incapacitated.

ACTIONS
Spear. Melee or Ranged Weapon Attack: +3 t o hit, reach 5 ft. or
range 20/60 ft., o ne target. Hit: 4 (1d6 + 1) piercing damage, or
5 (1d8 + 1) piercing damage if used with two hands to make a
melee attack.

Tribal warriors live beyond civili zation, most often
subsisting on fishing and hunting. Each tribe acts in
accordance with the wishes of its chief, who is the
greatest or oldest warrior of the tribe or a tribe member
blessed by the gods.

VETERAN
Medium humanoid (any race), any alignment

Armor Class 17 (splint)
Hit Points 58 (9d8 + 18)
Speed 30ft.

STR
16 (+3)

DEX
13 (+1)

CON
14 (+2)

Skills Athleti cs +5, Pe rce pt ion +2
Senses passive Perception 12

INT
10 (+0)

WIS
11 (+0)

Languages any one lang uage (usually Common)
Challenge 3 (700 XP)

ACTIONS


CHA
10 (+0)

Multiattack. The veteran makes two longsword attacks. If it
has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
t arget. Hit: 7 (1d8 + 3) s lashing damage, or 8 (1d10 + 3)
slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
t a rget. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range
100/400 ft., one target. Hit: 5 (1d10) pie rcing damage.

Veterans a re professional fighters that take up arms
for pay or to protect something they believe in or value.
Their ranks include soldiers retired from long service
a nd warriors who never served a nyone but themselves.
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