Monster Manual 5E

(Nancy Kaufman) #1

54·


NALFESHNEE
The nalfeshnee is one of the most grotesque demons- a
corpulent mockery of ape and boar standing twice the
height of a human, with feathered wings that seem
· too small for its bloated body. These brutish features
conceal a remarkable intelligence and cunning.
Nalfeshnees are devastating in combat, using
their wings to soar above the front ranks and reach
vulnerable adversaries that can be dispatched with little
effort From the thick of battle, they telepathically bellow
commands to lesser demons, even as they inspire a
sense of dread that forces their foes to scatter and run.
Nalfeshnees feed on hatred and despair, but they
crave humanoid flesh above all else. They keep their
larders filled with humanoids abducted from the
Material Plane, then eat those creatures alive during
elaborate feasts. Thinking of themselves as refined and
cultured, nalfeshnees employ stained and rusted cutlery
when they dine.

UASIT
Quasits infest the Lower Planes. Physically weak, they
keep to the shadows to plot mischief and wickedness.
More powerful demons use quasits as spies and
messengers when they aren't devouring them or pulling
them apart to pass the time.
A quasit can assume animal forms, but in its true form
ft looks like a 2-foot-tall green humanoid with a barbed
tail and horns. The quasit has clawed fingers and toes,
and 'these claws can deliver an irritating poison. It
prefers to be invisible when it attacks.

'SHADOW DEMON
When a demon's body is destroyed but the fiend is
prevented from reforming in the Abyss, its essence
sometimes takes on a vague physical form. These
shadow demons exist outside the normal abyssal
hierarchy, since their creation results most often from
mortal magic, not from transformation or promotion.
Shadow demons all but disappear in the darkness,
and they can creep about without making a sound. A
shadow demon uses its insubstantial claws to feast on
its victim's fears, to taste its memories, and drink in
its doubts. Bright light harries this fiend and shows its
distinct shape, resolving it from a blur of darkness to a
winged humanoid creature whose lower body trails off
into nothing, and whose claws rend a victim's mind.
Shadowy Nature. A shadow demon doesn't require
air, food, drink, or sleep.

\ VROCK


Vrocks are dull-witted, capricious fiends that live only
to create pain and carnage. A vrock resembles a giant
hybrid of humanoid and vulture, its gnarled, bestial body
and broad wings stinking of offal.

' ' '
Vrotks' g~ol;>l~>humanoid flesh ;:,;Her:ev~f< they can,
stunni~g potent.ial prey with an ear-splitting shriek, then
s~ooplng dow~''to attack with beak and claw. Vrocks
can shake their wings, releasing clouds of toxic spores.
Coveting pretty things, vrocks turn against each
other for the chance to lay claim to cheap jewelry or
ornamental stones. Despite their love of treasure,yrocks
are difficult to bribe, seeing no reason to bargain when
they can simply take what they want from a would-be
bargainer's corpse.

YOCHLOL
The yochlols are the Handmaidens of Lolth-extensions
of the Spider Queen's will dedicated to acting as
her spies, taskmasters, and agents of villainy. They
attend their goddess in the Demonweb Pits, but Lolth
sometimes dispatches yochlols to the Material Plane
to guard her temples and to aid her most devout
priestesses. Yochlols don't form outside Lolth's realm of
the Demonweb, and they serve no demon lords except
their queen.
Outside the Abyss, a yochlol can assume the guise
of a female drow or monstrous spider to conceal its
demonic form. In its true form, the fiend appears as a
pillar of yellow slime with a single malevolent eye. In its
drow and true form, a yochlol's touch carries the same
venomous touch as its spider form's bite.

VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to
summon other demons.
Summon Demon (1 JDay). The demon chooses what to
summon and attempts a magical summoning.


  • A balor has a SO percent chance of summoning ld8
    vrocks, ld6 hezrous, ld4 glabrezus, ld3 nalfeshnees, ld2
    mariliths, or one goristro.

  • A barlgura has a 30 percent chance of summoning one
    barlgura.

  • A chasme has a 30 percent chance of summoning one
    I chasme.

  • A glabrezu has a 30 percent chance of summoning l d3
    1 vrocks, l d2 hezrous, or one glabrezu.


l


. A hezrou has a 30 percent chance of summoning 2d6
.dretches or one hezrou.
A marilith has a SO percent chance of summoning ld6
vrocks, 1 d4 hezrous, l d3 glabrezus, l d2 nalfeshnees, or
1 one marilith.



  • A nalfeshnee has a SO percent chance of summoning l d4
    vrocks, 1 d3 hezrous, l d2 glabrezus, or one nalfeshnee.
    j • A vrock has a 30 percent chance of summoning 2d4
    ' dretches or one vrock.


I



  • A yochlol has a SO percent chance of summoning one
    yochlol.
    A summoned demon appears in an unoccupied space within
    ' 60 feet of its summoner, acts as an ally of its summoner, and
    l can't summon other demons. It remains for l m~nut.e, until


l


it or its summoner dies, or until 1ts summoner d1sm1sses 1t
as an action.
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