Monster Manual 5E

(Nancy Kaufman) #1

ADULT BLUE DRACOLICH
Huge undead, lawful evil


Armor Class 19 (natural armor)
Hit Points 225 (18d12 + 108 )
Speed 40ft., burrow 30ft., fly 80ft.

STR
25 (+7)

DEX
10 (+0)

CON
23 (+6)

INT


16 (+3)


WIS
15 (+2)

Saving Throws Dex +5, Con + 11 , Wis +7, Cha +9
Skills Perception + 12, Stealth +5
Damage Resist ances necrotic
Damage Immunities lightning, poison

CHA
19 (+4)

Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned
Senses blindsight 60ft., darkvision 120ft., passive Perception 22
Languages Common, Draconic
Challenge 17 (18,00 0 XP) ·

Legendary Resistance (3JDay). If the dracolich fails a saving
throw, it can choose to succeed instead.
Magic Resistance. The dracolich has advantage on saving
throws against spells and other magical effects.
ACTI O N S
Multiattack. The dracolich can use its Frightful Presence.
It then makes three attacks: one with its bite and two with

Bite. Melee Weapon Attack: +12 to hit, reach 10ft., one
target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10)
lightning damage.

DRAGON, SHADOW


Shadow dragons are true dragons that were either born
In the Shadowfell or transformed by years spent within
its dismal confines. Some shadow dragons embrace
the Shadowfell for its bleak landscapes and desolation.
Others seek to return to the Material Plane, hungry to
spread the darkness and evil of the Plane of Shadow.
Dark Portals. Portals to the Shadowfell manifest
in forlorn places and the deep gloom of subterranean
caverns. The dragons that lair in such places often
discover these portals and find themselves transported
to a new realm. Ancient dragons that sleep in their lairs
for months or years at a time might find themselves
spirite d away, never knowing that a portal has forme d
without their knowledge as they dream.
Recast in Shadow. The transformation to a shadow
dragon happens over a period of years, during which
time a dragon's scales lose their luster and fade to a
charcoal hue. Its leathery wings become translucent, its
eyes paling to pools of opalescent gray. Shadow dragons
find ~unlight abhorrent, and they are weaker in bright
light than they are in darkness. Darkness makes the
dragon fade to a spectral shadow of its former self.
The magical nature of dragons holds an attraction
for the Shadowfell, which seems somehow to crave


Claw. Melee Weapon Attack: +12 to hit, reach 5 ft ., one target.
/4it: 14 (2d6 + 7) slas hing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dracolich's choice that
is within 120 feet of the dracolich and aware of it must succeed
on a DC 18 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
the creature is immune to the dracolich's Frightful Presence for
the next 24 hours.
Lightning Breath (Recharge 5-6). The dracolich exhales
lightning in a 90-foot line that is 5 feet wide. Each creature in
that line must make a DC 20 Dexterity saving throw, taking
66 (12d10) lightning damage on a failed save, or half as much
damage on a successful one.
LEGEN DARY ACTIONS
The dracolich can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be
used at a time and only at the end of another creature's turn.
The dracolich regains spent legendary actions at the start
of its turn.
Detect. The dracolich makes a Wisdom (Perception) check.
Tail Attack. The dracolich makes a tail attack.
Wing Attack (Costs 2 Actions). The dracolich beats its tattered
wings. Each creature within 10 feet of the dracolich must
succeed on a DC 21 Dexterity saving throw or take 14 (2d6
+ 7) bludgeoning damage and be knocked prone. After
beating its wings this way, the dracolich can fly up to half its
flying speed.

the might and majesty of thes e great reptiles. The
Shadowfell also has a dispiriting effect on its denizens,
such that the longer a creature remains on the plane,
the more it accepts the plane's malaise. As months and
years pass for a dragon on the Shadowfell, it becomes
aware of the transformation being wrought upon it, and
yet can do nothing to prevent it.
· Back in the World. A shadow dragon is so suffused
with the power of the Shadowfell that even a return to
the Material Plane can't undo its transformation. Some
shadow dragons attempt to lure other creatures from
the mortal realm back to the Shadowfell to keep them
company, at least until they tire of their guests and
devour them. Others are happy to leave the Shadowfell
behind forever, understanding that treasure and power
are easier to come by in the Mate rial Plane.

SHADOW DRAGON TEMPLATE
Only a true dragon can transform into a shadow dragon,
and only if it is born in the Shadowfell or remains there
for s everal ye ars. A dracolich can't be turned into a
shadow dragon, since it lose s its draconic nature when it
becomes undead.
When a dragon becomes a shadow dragon, it retains
its statistics except as described below. The shadow
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