Dungeon Master's Guide 5E

(Nancy Kaufman) #1

ANSTRUTH
JiARP


CHAPTER 7 I TREASURE

Doss LuTE

CANAITH
MANDOLIN

INSTRUMENT O F THE B A RDS
Wondrous item, rarity varies (requires attunement by a
bard)
An instrument of the bards is an exquisite example of it
kind, superior to an ordinary instrument in every way.
Seven types of these instrume nts exist, each named
after a legendary bard college. The following table lists
the spells common to all instruments, as well as the
spells specific to each one and its rarity. A creature that
attempts to play the instrument without being attuned
to it must succeed on a DC 15 Wisdom saving throw or
take 2d4 psychic damage.
You can use an action to play the instrument and cast
one of its spells. Once the instrument has been used to
cast a spell, it can't be used to cast that spell again until
the next dawn. The spells use your spellcasting ability
and spell save DC.
When you use the instrument to cast a spell that
causes targets to become charmed on a failed save, th e
targets have disadvantage on the saving throw. This
effect applies whether you are using the instrument as
the source of the spell or as a spellcasting focus.

Instrument Rarity Spells
All Fly, invisibility, levitate,
protection from evil and good,
plus the spells listed for the
particular instrument
Anstruth harp Very rare Control weather, cure wounds
(5th level), wall of thorns
Canaith Rare Cure wounds (3rd level), dispel
mandolin magic, protection from energy
(lightning only)
Cli lyre Rare Stone shape, wall of fire, wind
wall
Doss lute Uncommon Animal friendship, protection
from energy (fire only),
protection from poison
Fochlucan Uncommon Entangle,faerie fire, shillelagh,
bandore speak with animals
Mac-Fuirmidh Uncommon Barkskin, cure wounds,fog
citt ern cloud
01\amh harp Legendary Confusion, control weather, fir e
storm

lOUN S T ONE
Wondrous item, rarity varies (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge
and prophecy revere d on some worlds. Many types of
Ioun stone exist, each type a distinct combination of
shape and color.
When you use an action to toss one of these stones
into the air, the stone orbits your head at a distance
of ld3 feet and confers a be nefit to you. The reafter,
another creature must use an action to grasp or net
the stone to separate it from you, either by making a
successful attack roll against AC 24 or a successful DC
24 Dexterity (Acrobatics) check. You can use an action
to seize and stow th e stone, ending its effect.

CLI LYRE
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