Dungeon Master's Guide 5E

(Nancy Kaufman) #1
-=:;.·.,.,-,<1·"-. going from simple stairs of wood or stone to a
:umble of stairs hanging in radiant space, where
s·eps share the same gravitational orientation.
· that one can find one's heart's desire on
-- ·re S taircase through diligent searching of
ding.
, to the Infinite Staircase are often tucked


  • dusty, half-forgotten places that no one
    --or pays any attention to. On any given plane,
    ~2.D be multiple doors to the Infinite Staircase,
    =-entrances aren't common knowledge and are
    ally guarded by devas, sphinxes, yugoloths, and
    werful monsters.


-• the Outer Planes has peculiar characteristics


  • 'e traveling through it a unique experience. A

  • s influence can affect visitors in various ways, such
    · g the m to take on personality traits or flaws
    -=ect the disposition of the plane, or even shift
    m to more closely match the native inhabitants
    · ;>lane. Each plane's description includes one or
    tiona! rules that you can use to help make the
    u.rers ' experiences on that plane memorable.



    1. "AL RULE: PSYCHIC DISSONANCE
      :the Outer Planes emanates a psychic
      -"',......,...,'""-cuce that affects visitors of an incompatible
      -ent-good creatures on the Lower Planes, evil
      the Upper Planes-if they spend too much



  • !.! the plane. You can reflect this dissonance with
    . ·o na l rule. At the end of a long rest spent on
    mpatible plane, a visitor must make a DC 10
    ---'·urion saving throw. On a failed save, the creature
    · one level of exhaustion. Incompatibility between
    and chaotic alignments doesn't have the same
    -o Mechanus and Limbo lack this quality.


MOUNT CELESTIA
The single sacred mountain of Mount Cele stia rises
from a shining Silver Sea to heights barely visible and
utterly incomprehensible, with seven plateaus marking
its seven heavenly layers. The plane is the model of
justice and order, of celestial grace and endless mercy,
where angels and champions of good guard against
incursions of evil. It is one of the few places on the
planes where travelers can let down their guard. Its
inhabitants strive constantly to be as righteous as
possible. Countless creatures aim to reach the highest
and most sublime peak of the mountain, but only the
purest souls can. Gazing toward that peak fills even the
most jaded of travelers with awe.

OPTIONAL RULE: BLESSED BENEFICENCE
In contrast to the dissonance experienced by evil
creatures here, good creatures are literally blessed by
the pervasive beneficence of the plane. Creatures of
good alignment gain the benefit of the bless spell as long
as they remain on the plane. In addition, finishing a long
rest on the plane grants a good creature the benefit of a
lesser restoration spell.

BYTOPIA
The two layers of the Twin Paradises of Bytopia are
similar yet opposite: one is a tamed, pastoral landscape
and the other an untamed wilderness, yet both reflect
the plane's goodness and its acceptance of law and
order when necessary. Bytopia is the heaven of
productive work, the satisfaction of a job well done. The
goodness flowing through the plane creates feelings of
goodwill and happiness in creatures dwelling there.

OPTIONAL RULE: PERVASIVE GOODWILL
At the end of e ach long rest taken on this plane, a
visitor that is neither lawful good nor neutral good

CHAPTER 2 I CREATING A MULTIVERSE
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