CHOKE R
The choker is a subterranean predator far more dan-gerous than its small size and spindly, r ubbery limbswould suggest.Chokers have cartilage rather than a bon
y skeleton.This flexible internal structure e nables them to easilyslip into narrow fissures and niches in the walls of theircavern homes. They lurk in these spots, sile nt and un-seen, waiting for prey to happen by.Sly Trappers. A choker's
usual method for lur ingprey involves pos
itioning the body of its latest catch justoutside its hiding spot. Whenever it gets hungry, it tearsoff a few chunks of flesh to feed itself. In the meantime,the corpse serves to entice other curious humanoids-explorers, drow, duergar, or the choker's favorite prey,goblins- to come within reach.When a target presents itself, the choker's star-fish-shaped hands dart out of its hiding spot, wraparound the victim's throat, and pin the unfortunate crea-ture against the cavern wall while choking out its life.Because its arms are so long, the choker can keep itsbody deep inside the crevice where it hides, beyond thereach of most normal weapons.Lone Hunters. Chokers tend to set their ambushesalone, rather than working in concert, but where onecreature is found, others are like
ly to be nearby. Theycommunicate through eerie, keening howls that travellong distances through rock but are difficul t to identifyor locate in a typical
echo-filled cavern.
CHOKER
Small aberration, chaotic evilArmo r Class 16 (natural armor)Hit Points 13 (3d6 + 3)Speed 30 ft.STR16 (+3)DEX14 (+2)Skills Stealth +6CON13 (+ 1)INT4 (-3)WIS12 (+ 1)Senses darkvision 60 ft .. passive Perception 11La nguages Deep SpeechChalle nge 1 (100 XP) ,_
CHA7 (-2)Aberrant Quickness (Recharges after a Short or Long Rest). Thechoker can take
an extra action on its turn.Boneless. The choker can move through a nd occupy
a space asnarrow as 4 inches wide without squeezing.Spider Climb. The choker can cl imb difficult surfaces, includ·ing upside down on ceilings, without needing to make anability check.ACTIONSMultiattack. The choker makes two
tentacle attacks.Tentacle. Melee Weapon Attack: +5 to hit , reach 10 ft., one tar-get. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercingdamage. If t he target is a Large or smalle r creatur
e, it is grap·pied (escape DC 15). Until this grapple ends, the ta rget is re-strained, and the choker can't
use this te ntacle on another tar-get. The choker has two tentacle
s. If this at tack is a c ritical hi t ,t he target also can't breathe o r s peak until the g ra pple ends.CHAPTER 6 J BESTIARY