CORPSE FLOWE R
A corpse flowe r can sprout atop the g
rave ofan evil necromancer or the remain
s of power-ful undead. Unl
ess it is uprooted a nd burnedwhile it is still
a seedling, the corpse flowergrows to
enormous size over several weeks,then tears itself free of the earth
and beginsscavenging humanoid corps
es from battle-fields
and graveyards. Using its fibrous ten-tacles
, it s tuffs the remains into its body andfee
ds on carrion to repair itself. The plant hasa malevolent bent and
despises the living.Horrible Odor. With
or without humanoidcorpses nested in its
body, a corpse flowerexudes a ste nch of decay that can overwhelmthe senses of ne arby creatures, caus ing
themto become nauseated. The stench , whi
chse rves as a defense mechanis m, fad
es 2d4days afte r the
corpse flower dies.CORPSE
FLOWERLarge plant, chaotic evilArmor Class 12Hit Points 127
(15dl0 + 45)S peed 20
ft., cl imb 20 ft.
STR14 (+2)DEX14 (+2)CON16
(+3)INT7 ( -2)Condition Immunities
blinded, deafened
WIS15 (+2)Senses blindsight 120 ft. (blind beyond
this radius),
passive Perception 12Languages-
Challenge 8 (3,900 XP)
CHA3 (-4)Corpses. When first encounte
red, a corpse flower contains the
corpses of ld6 + 3 humanoids.
A corpse flower can hold the
remains of up to nine dead humanoids. These
remains have
total cover against attacks and other effects
outside the corpse
flower. If the corpse flower dies, the corpses
within it can be
pulled free.
While it has
at least one humanoid corpse in its body,the corpse
flower can use a bonus action to do one of the
following:
- The corpse flower
digests one humanoid corpse in its body
and instantly
regains 11 (2dl0) hit points. Nothing of thedigested body remains. Any equipment
on the corpse is ex-pelled from the corpse flower
in its space.- The corpse flower
animates one dead humanoid in its body,
turning it into a zombie. The zombie
appears in an unoccu-pied space
within 5 feet of the corpse flower and acts imme·diately
after it in the initiative order. The zombie acts
as anally of the corpse flower but
isn't under its control, and theflower
's s tench clings to it (see the Stench of Death
trait).Spider Climb.
The corpse flower can climb difficult surfaces,including
upside down on ceilings, without needing to make
anability
check.Stench of Death. Each creature that starts
its turn within 10feet of the corpse
flower or one of its zombies must make a
DC14 Constitution
saving throw, unless the creature is a constructor undead. On a failed save, the
creature is incapacitateduntil the
end of the turn. Creatures that are immune
to poisondamage
or the poisoned condition automatically succeed
ont his saving throw. On a successful
save, the creature is immuneto the stench of all corpse flowers for 24 hours.ACTIONSMultiattack. The corpse flower makes three
tentacle attacks.Tentacle. Melee Weapon Attack:
+5 to hit, reach 10 ft., one tar-get. Hit: 9 (2d6 + 2) bludgeoning
damage, and the target mustsucceed on a DC 14 Constitution saving throw
or take 14 (4d6)poison damage.Harvest the Dead. The corpse
flower grabs one unsecureddead
humanoid within 10 feet of it and stuffs the
corpse intoitself,
along with any equipment the corpse is wear
ing or carry·ing. The remains can be used with the Corpses
trait.CHAPTER 6 I BESTIARY