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128DEATHLOCK
The forging of a pact between a warlock and a patronis no minor occasion-at least not for the warlock. Theconsequences of breaking that pact can b e dire and, ins ome cases, lethal. A warlock who fails to live up to aba rgain with an evil patron runs the risk of rising fromthe dead as a deathlock, a foul undead driven to serve itsotherworldly patron from b eyond the grave.An extraordinarily powe rful necromancer mightalso discover the dark methods of creating a deathlockand then bind it t o service, acting in this respect as thedeathlock's patron.Obedient and Obsessed. An overpowering urge to
serve consume s the m ind of a newly awakened death-lock. All goals and ambitions it had in life that don' tplease its patron fall away as its master's desires be-come the purpose that drives the deathlock. T h e crea-ture immediately resumes work on its patron's behalf.Accomplishing a difficult goal might mean the deathlockis forced to s erve another powerful creature or mightentail in gathering servants of its own.Whatever the goa l, i t always reflects the patron's in-terests, ranging from small-scale concerns to matters ofcosmic scope. A deathlock in the thrall of a fiend mightwork to destroy a specific temple dedicated to a goodgod, while one that s erve s a Great Old One cou ld becharged with hunting for the mater ia ls needed to callforth a horrifying entity into the world.Undead Nature. A deathlock doesn't r equire air, food,drink, or sleep.PATRON- S PECIFIC SPELLSYou can customize a deathlock by replacing some or all ofthe spells in its Spellcast ing trait with spells specific to itspatron. Here a re examples.Death lockArchfey patron: blink, faerie fire, hunger of Hadar, hypnoticpattern, phantasmal force, sleepFiend patron: blindness/deafness, burning hands, command,fireball, hellish rebuke, scorching rayGreat O ld One patron: armor of Agathys, detect thoughts,dissonant whispers, hunger of Hadar, Tasha's hideous laugh-ter, phantasmal forceDeathlock MastermindArchfey patron: blink, dominate beast, dominate person,faerie fire, greater invisibility, hunger of Hadar, hypnoticpattern, phantasmal force, seeming, sleepFiend patron: blindness/deafness, burning hands, command,fire shield, fireball, flame strike, hellish rebuke, scorchingray, stinking cloud, wall of fireG reat Old One patron: clairvoyance, detect thoughts, disso-nant whispers, dominate person, Evard's black tentacles,hunger of Hadar, phantasmal force, sending, Tasha's hid-eous laughter, telekinesisCHAPTER 6 I BESTIARYDEATHLOCK
Medium undead, neutral evilArmor Class 12 (f S with mage armor)Hit Points 36 (8d8)Speed 30 ft.STR11 (+O)DEX15 (+2)CON10 (+0)Saving T hrows Int +4, Cha +5Skills Arcana +4, History +4INT14 (+2)WIS12 (+1)C HA16 (+3)Damage Resistances necrotic; bludgeoning, piercing, andslashing from nonmagical attacks that aren't si lveredDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 11Languages the languages it knew in lifeChallenge 4 (1, 100 XP).
.. j.-Innate Spellcasting. The deathlock's innate spellcasting abilityis Charisma (spell save DC 13). It can innately cast the follow-ing spells, requiring no material components:At will: detect magic, disguise self, mage armorSpel/casting. The deathlock is a 5th-level spellcaster. Its spell-casting ability is Charisma (spell save DC 13 , + 5 to hit with spellattacks). It regains its expended spell slots when it finishes ashort or long rest. It knows the following warlock spells:Cantrips (at will): chill touch, eldritch blast, mage hand1 st- 3rd level (2 3rd-level slots): arms of Hadar, dispel magic,hold person, hunger of Hadar, invisibility, spider climbTurn Resistance. The deathlock has advantage on saving throwsagainst any effect that turns undead.ACTIONSDeathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., onetarget. Hit: 9 (2d6 + 2) necrotic damage.