SIBRIEX
Thoug
ht to b e a s old as the Abyss itself, sibriexes hauntremote parts of the plane, where they use their vile abili-
ties to breed new
horrors and apprehend forbidden lore.Rivulets of blood a nd
bile cascade from a sibriex's body.Where these noxious fluids hit the ground, the land-
scape becomes polluted.
SIBRIEX
Huge fiend (demon), chaotic evilArmor Class 19
(natural armor)Hit Points 150 (12dl 2 + 72)Speed 0 ft., fly 20 ft. (hover)
STR10 (+O)DEX3 (-4)CON23 (+6)Saving Throws Int +13, Cha +13INT25 (+7)WIS24 (+7)Skills Arcana+ 13 , History + 13 , Perception +13CHA25 (+7)Damage Resistances cold, fire, lightning; bludgeoning,piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities poisoned
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.Challenge 18 (20, 000
XP)Contamination. The sibriex emits an aura of corruption 30 feet
in every direct ion. Plants that aren't c reatures wither in theaura, and the g round in it is difficult terrain for other creatures.
Any creature that starts it s turn in the aura must succeed
on aDC 20 Const itution saving throw or take 14 (4d6) poison dam-age. A creature that succeeds on the save is immune to thissibriex's
Contamination for 24 hours.Innate Spellcasting. The sibriex's innate spellcastingability isCharisma (spell save DC 21). It can innately cast the followingspells, requiring no material components:At will: charm person, command, dispel magic, hold monster
3/day: feeblemindLegendary Resistance (3/Day). If the sibriex fails a saving throw,it can choose to succeed instead.Magic Resistance. T he sibriex has advantage on saving throwsagainst spells and other magical effects.
ACTIONS
Multiattack.l he sibriex uses Squirt Bile once and makes threeattacks using its chain,
bite, or both.Chain. Melee Weapon Attack: +6 to hit, reach 15 ft., one target.
Hit: 20 (2d12 + 7) piercing damage.Bite. Melee Weapon Attack: +6 to hit, reachS ft., one target.Hit: 9 (2d8) piercing damage plus 9 (2d8) acid damage.Squirt Bile. The sibriex targets one creature it can see within120 feet of it. The target must succeed on a DC 20 Dexteritysaving throw or take 35 (10d6) acid damage.Warp Creature. Thesibriex targets up to three creatures itcan see within 120 feet of it. Each target must make a DC 20Constitution saving throw. On a successful save, a creaturebecomes immune to this sibriex's Warp Creature. On a failedsave, the target is poisoned, which causes it to also gain 1level of exhaustion. While poisoned in this way, the targetmust repeat the saving throw at the start of each of its turns.Threesuccessful saves against the poison end it, and endingthe poison removes any levels of exhaustion caused by it.Each failed save causes the target to suffer another level ofexhaustion. Once the targetreaches 6 levels of exhaustion, itdies and instantly transforms into a living abyssal wretch underthe sibriex's control. The transformation ofthe body can beundone only by a wish spell.LEGENDARYACTIONSThe sibriex can take 3 legendary actions, choosing from the op-tions below. Only one legendary action option can be used at atime andonly at the end of another creature's turn. The sibriexregains spent legendaryactions at the start of its turn.Cast a Spell. The sibriex casts a spell.Spray Bile. The sibriex uses Squirt Bile.Warp (Costs2 Actions). The sibriex uses Warp Creature...CHAPTER 6 I DESTIARY