Prince of
Demons, the Sibilant Beast, and
Master of theSpiraling Depths, Demogorgon
is the embodiment ofchaos, madness, and destruction,
seeking to corrupt allthat is good and undermine
order in the multiverse, tosee everything dragged
howling into the infinite depth
sof the Abys s.The
demon lord is a meld of different
forms, with asaurian
lower body and clawed, webbed
feet, as well assuckered
tentacles sprouting from
the shoulders of agreat apelike torso, surmounted
by two hideous simianheads, named Aameul and Hathradiah
, both equallymad. Their gaze brings madness
and confusion to anywho confront
it.DEMOGORGON
Huge fiend
(demon), chaotic evilArmor Class 22 (natural
armor)Hit Points 406 (28d
12 +224)Speed 50 ft., swim
50 ft.STR29 (+9)DEX14 (+2)CON26 (+8)INT20 (+5)WIS17
(+3)Saving
Throws Dex +10, Con +16, Wis +11
, Cha +15Skills
Insight +11, Perce ption +1 9Dama
ge Resistances cold, fire , light ningCHA25 (+7)Damage Immunities poison; bludgeon
ing, piercing, andslashing that is
nonmagicalCondition
Immunities charmed, exhaus t ion, fr ig
htened,poisonedSenses
truesight 120 ft. , passive Perception
29Languages all, telep
athy 120 ft.Challenge 26 (90,
000 XP)Innate Spel/cast in
g. Demogorgon's spellcasting ability
is Cha·risma (spell save DC 23). Demogorgon
can innately cast thefollowing spells,
requiring no material components:At will: detect magic,
major image3/day each: dispel
magic.fear, telekinesis1/day each:feeblemind,
project imageLegendary Resistan
ce (3/Day). If Demogorgon fails
a savingthrow, he can choose
to succeed instead.Magic Resistance. Demogorgon
has advantage on savingthrows
against spells and other magica
l effects.Magic Weapons.
Demogorgon's weapon attacks
are magical.Two Heads. Demogorgon
has advantage on saving
throwsagainst being blinded, deafened
, stunned, or knockedunconscious.·-
ACTIONSMultiattack. Demogorgon
makes two tentacle attacks.CHAPTER 6 I BESTIARY
Similarly,
the spiraling Y sign of Demogorgon
's cultcan in spire
madness in those who contemplat
e it for toolong. All the
followe rs of the Prince of Demons
go mad,sooner or later.Demogorgon
makes his lair in a palace called
Abysm,found on a layer of the Abyss
known as the Gaping Maw.Demogorgon's lair is a place
of madness and duality;the portion
of the palace that lies above
water takesthe form of two serpentine
towers, each crowned bya skull.shaped
minaret. There, Demogorgon
's headscontemplate
the mys teries of the arcane
while arguingabout
how best to obliterate their rivals.
The bulk ofthis palace extends deep
underwater, in chill and dark-ened caverns.Tentacle. Me/ee Weapon
Attack: +17 to hit, reach 10 ft.,
onetarget.
Hit: 28 (3dl2 + 9) bludgeoning
damage. If the targetis a creature, it must
succeed on a DC 23 Constit~tion
savingthrow or its hit point maximum
is reduced by an amount equalto the damage taken. This reduction
lasts until the target fin-ishes a long
rest. The target dies if its hit point
maximum isreduced to 0.Gaze. Demogorgon turns his magical
gaze toward one creaturethat he can see within 120 feet of
him. That target must makea DC 23 Wisdom
saving throw. Unless the target
is incapac-itated, it can avert its eyes to
avoid the gaze and to automat-ically succeed
on the save. If the target does
so, it can't seeDemogorgon until the
start of his next turn. If the target looksat him in the meantime,
it must immediately make the save.If
the target fails the save, the target
suffers one of the follow-ing effects of Demogorgon's
choice or at random:- Begu
iling Gaze. The target is stunned until
the start of
Demogorgon's next
turn or until Demogorgon is no longerwithin line of sight.- Hypnot ic Gaze
. The target is charmed by Demogorgon
until
the start of
Demogorgon's next turn. Demogorgon
chooseshow the charmed
target uses its actions, reactions,
andmovement. Because this
gaze requires Demogorgon to focusboth heads on the target
, he can' t use his Maddening Gazelegendary action until
the start of his next turn.- Insanity Gaze. The
target suffers the effect of the confusion
spell without
making a saving throw. The effect
lasts until thestart of Demogorgon's
next turn. Demogorgon
doesn't needto concentrate on the spell.LEGENDARY A CT I
ONSDemogorgon
can take 2 legendary actions,
choosing fromthe options below. Only
one legendary action option can beused
at a time and only at the end of another
creature's turn.Demogorgon regains
spent legendary actions at the startof his turn.Tail. Melee Weapon Attack:
+17 to hit, reach 15 ft., one target.Hit:
20 (2dl0 + 9) bludgeoning damage
plus 11 (2dl0) ne-crotic damage.Maddening Gaze. Demogorgon uses
his Gaze action, and mustchoose either the Beguiling
Gaze or the Insanity Gaze effect.