GRAZ
1ZTThe appearance of the Dark Prince is a warning thatnot all beautiful things are good. Standing nearly ninefeet tall, Graz'zt strikes the perfect figure of untamed de-sire, every plane and curve of his body, every glance ofhis burning eyes, promising a mixture of pleasure andpain. A subtle wrongness pervades his beauty, from thecruel cast of his features to the six fingers on each handand six toes on each foot. Graz'zt can also transformhimself at will, appearing in any humanoid form thatpleases him, or his onlookers, all equally tempting intheir own ways.Graz'zt surrounds himself with the finest of thingsand the most attractive of servants, and he adorns him-self in silks and leathers both striking and disturbingin their workmanship. His lair, and those of his cultists,are pleasure palaces where nothing is forbidden, savemoderation or kindness.The dark Prince of Pleasure considers restriction theonly sin, and takes what he wants. Cults devoted to himare secret societies of indulgence, often using their de-bauchery to subjugate others through blackmail, addic-tion, and manipulation. They frequently wear alabastermasks with ecstatic expressions and ostentatious dressand body ornamentation to their secret assignations.Although he prefers charm and subtle manipulation,Graz'zt is capable of terrible violence when provoked.He wields the greatsword Angdrelve, also called Waveof Sorrow, its wavy, razor-edged blade dripping acid athis command.GRAz'zT's LAIR
Graz'zt's principal lair is his Argent Palace, a grandiosestructure in the city of Zelatar, found within his abyssaldomain of Azzatar. Graz'zt's maddening influence radi-ates outward in a tangible ripple, warping reality aroundhim. Given enough time in a single location, Graz'ztcan twist it with his madness. Graz'zt's lair is a den ofostentation and hedonism. It is adorned with finery anddecorations so decadent that even the wealthiest of mor-tals would blush at the excess. Within Graz'zt's lairs,followers, thralls, and subjects alike are forced to slakeGraz'zt's thirst for pageantry and pleasure.CHAPTER 6 I BESTIARY
LAIR ACTIONSOn initiative count 20 (losing initiative ties), Graz'zt cantake a lair action to cause one of the following effects; hecan't use the same effect two rounds in a row:- Graz'zt casts the command spell on every creature of
his choice in the lair. He needn't see each one, but hemust be aware that an individual is in the lair to targetthat creature. He issues the same command to allthe targets.- Smooth surfaces within the lair become as reflective
as a polished mirror. Until a different lair action isused, creatures within the lair have disadvantage onDexterity (Stealth) checks made to hide.l..