Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

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CHAPTER 6 I BESTll\RY


jUIBLEX


Called the Faceless Lord and the Oozing
Hunger in an-

cient grimoires.Juiblex is demon lord of slime and ooze,

a noxious creature that doesn't care about the plots and

schemes of others of its kind. It exists only to consume,

digesting and transforming living matter into more

of itself.

A true horror,
juiblex is a mass of bubbling slime,

swirling
black and green, with glaring red eyes floating

and shifting within it. It can rise up like a 20-foot hill,

lashing
out with dripping pseudopods to drag victims

into
its bulk. Those consumed by juiblex are obliterated.

Only the truly insane worship Juiblex and tend to its

slimes and oozes. Those who offer themselves up to

the demon lord are engulfed by it and become vaguely

humanoid, sentient oozes. The bodies of these former

flesh-and-blood creatures formjuiblex's extended
physi-

cal body, while the demon lord slowly digests
and savors

their identities over time.

jurBLEx's LA_I_R _________
_

Juiblex's principal lair is known as the Slime Pits,
a

realm thatJuiblex shares with Zuggtmoy.
This layer

of the Abyss, which is also known as Shedaklah,
is a

bubbling morass of oozing, fetid sludge. Its landscape

is covered in vast expanses of caustic and unintelligent

slimes, and strange organic forms rise from the oceans

of molds a nd oozes atJuiblex's
command.

LAIR ACTIONS

On initiative count 20 (losing initiative ties),Juiblex can

take a lair action to cause one of the following effects; it

can't use the same effect two rounds in a row:


  • Juiblex slimes a square area of ground it can see


within
the lair. The area can be up to 10 feet on a side.

The slime lasts for 1 hour or until it is burned away

with fire. When the slime appears, each creature in

that area must succeed on a DC 21 Strength saving

throw or become restrained. When a creature enters

the area for the first time on a turn or ends its turn

there, that creature must make the same save.

A restrained creature is stuck as long as it remains

in the slimy area or until it breaks free.
The restrained

creature, or another creature that
can reach it, can

use its action to try to break free and must succeed on

a DC 21 Strength check.

If the slime is set on fire, it burns away after 1


round. Any creature that starts its turn in the burning

slime takes 22 (4dl0) fire damage.


  • Juiblex
    slimes a square area of ground it can see


within the lair. The area can be up to 10 feet on a side.

The slime lasts for 1 hour or until it is burned away

with fire. When the slime appears, each creature on

it must succeed on a DC 21 Dexterity saving throw or

fall prone and slide 10 feet in a random direction de-

termined by a d8 roll. When a creature enters the area

for the first time on a turn or ends its turn there, that

creature must make the same save.

If the slime is set on fire, it burns
away after 1

round. Any creature that starts its turn in the burning

slime takes 22 (4dl0) fire damage.
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