WH1Te 11s1sH11 1GReEN 11s1sH11 1WHITE ABISHAI
Medium fiend (devil), lawful evilArmor Class 15 (natural armor)Hit Points 68 (8d8 + 32)Speed 30 ft. , fly 40 ft.STR16 (+3)DEX11 (+O)CON18 (+4)Saving Throws Str +6, Con +7INT11 (+O)WIS12(+1)CHA13 (+l)Damage Resistances bludgeoning, piercing, and slashing fromnonmagical attacks that aren't silveredDamage Immunities cold, fire, poisonCondition Immunities poisoned
Senses darkvision 120 ft. , passive Perception 11
languages Draconic, Infernal, telepathy 120 ft.Challenge 6 (2, 300 XP)Devil's Sight. Magical darkness doesn't impede the abishai'sdarkvision.
Magic Resistance. The abishai has advantage on saving throwsagainst spells and other magical effects.
Reo 11s1sH 111Magic Weapons. The abishai's weapon attacks are magical.Reckless. At the start of its turn, the abishai can gain advantageon all melee weapon attack rolls during that turn, but attackrolls against it have advantage until the start of its next turn.ACTIONSMultiattack. The abishai makes two attacks: one with its long-sword and one with its claw.Longsword. Melee Weapon Attack: +6 to hit, reach S ft., one tar-get. Hit: 7 (ld8 + 3) s lashing damage, or 8 (ldlO + 3) slashingdamage if used with two hands.Claw. Melee Weapon Attack: +6 to hit, reach S ft., one target.Hit: 8 (ldlO + 3) slashing damage.Bite. Melee Weapon Attack: +6 to hit, reach S ft., one target.Hit: S (ld4 + 3) piercing damage plus 3 (ld6) cold damage.REACTIONSVicious Reprisal. In response to taking damage, the abishaimakes a bite attack against a random creature within S feet ofit. If no creature is within reach, the abishai moves up to half itsspeed toward an enemy it can see, without provoking opportu-nity attacks.CHAPTER 6 I BESTIARY..