DROW
Whe the r they are found in Underdark cities, the dark-ened passages between them, or in the dreaded Demon-web Pits, drow stand as one of the most insidiousthreats to surface-dwellers.Devoted to Lolth, the darkelves obey her often-contradictorycommands and livein fear of her wrath. Some attaingreat power and in-fluence through cu nning, talent, or subterfuge, evokin gfearfrom the lesser d row who s e rve them.DROW ARACHNOMANCER
Medium humanoid (elf), chaotic evilArmor Class15 (studded leather)Hit Points 162(25d8 + 50)Speed 30 ft., climb30 ft.STR11 (+O)DEX17 (+3)CON14 (+2)INT19 (+4)Saving Throws Con +7, Int +9, Cha +8WIS14 (+2)Skills Arcana+9, Nature +9, Perception +7, Stealth +8Damage Resistances poisonSenses blindsight 10 ft., darkvision120 ft.,passive Perception 17CHA16 (+3)La nguages Elvish, Undercommon, can speak with spidersChallenge 13 (10,000 XP)Cantrips (at will): chill touch, e/dritch blast, mage hand,poison spray1st-5th level (3 5th-level slots): conjure animals(spiders only),crown of madness, dimension door, dispel magic.fear, fly, giantinsect, hold monster, insect plague, invisibility, vampirictouch,web, witch bolt1/day each: dominate monster, etherealness, eyebiteSpider Climb. The drowcan climb difficult s urfaces, includ-ing u pside down on ceilings, without needing to make anability check.Sunlight S ensitivity. While in sunlight, the drowhas disadvan-tage on attack rolls,as well as on Wisdom (Perception) checksthat rely on sight.Web Walker. The drow ignores movementrestrictions causedby webbing.ACTION SChange Shape(Recharges after a Short or Long Rest). The d rowcan use a bonus actio n to magically polymorph intoa giant spi· Multiattack. The drow makes two poisonous touchattacks order, remaining in that formfor up to 1 hour. It can revert to it s two bite attacks. Thefirst of these attacks t hat hits each roundtrue form as a bonus action.Its statistics, other than its size, deals an extra 26 (4d12)poison damage to the target.are the same in each form. It can speak and cast spells whilePoisonousTouch (Humanoid Form O nly). Me/ee Weaponin giant spider form. Any equipmentit is wearing or carryingin humanoid form melds into the giant spiderform. It can' t Attack: +8 to hit, reach 5 ft., one target. Hit:28 (8d6) poi-son damage.activate, use, wield, or otherwise benefitfrom any of its equip·ment. It reverts to its humanoid form if it dies.Bite (Giant Spider Form Only). Melee WeaponAttack: +7 to hit,reach5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, andFe y Ancestry. The drow has advantageon saving throws againstbeing charmed, and magic can't put thedrow to sleep. the target must make a DC 15 Constitutionsaving throw, tak-ing 26 (4d12)poison damage on a failed save, or half as muchInnate Spetlcasting. The drow's innate spellcasting abilityis damage on a successful one. If the poison damage reducesCharisma (spell save DC 16). It can innately cast the following the target to 0 hit points,the target is stable but poisoned forspells, requiring no material components: 1 hour, even afte r regaininghit points, and is paralyzed whileAt will: dancinglightspoisoned in this way.1/day each: darkness.faerie fire, levitate (self only) Web (Giant Spider FormOnly; Recharge 5-6). Ranged WeaponS pellcasting. The drow is a 16th-level spellcaster.Its spellcast- Attack: +8 to hit, range 30/60 ft., one target. Hit:The target ising ability is Charisma (spell save DC16, +8to hit withspell restrained by webbing. As an action, the restrained targetcanattacks). It regains its expended spell slots when it finishesa make a DC 15 Strength check, bursting the webbing ona suc-short or long rest. It knowsthe following warlock spells: cess. The webbing can a lsobe attacked and destroyed (AC 10;~
hp 5; vulnerability to fire damage;immunity to bludgeoning,~c::==============================:==:.:;:::::=::=====:::::::=:::==p~o•i
s=o=n=,=an=d:::::;:p=sy=c=h=ic=d=a=m=a=g=e=)=.========~;;;:;:::;:::;;:==:===:::E~CHAPT.ER 6 B.ESTIARY