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DROW ARACHNOMANCER
Drow spellcas ters who seek to devote themselves wholly
to the S pide r Queen sometimes wa lk the dark path of
the arachnomancer. By offering up body and soul to
Lolth, they gain tre me ndous power a nd a supernatural
connection to the ancient spiders of the Demonwe b Pits,
cha nneling magic from that dread place.
DROW FAVORED CONSORT
Nearly all priestesses of Lolth, including the powerful
matron mothers, take attractive drow as their consorts.
Often these individuals s erve n o purpose beyond plea-
sure, breeding, or both, but sometimes consorts can
gain the ear of their priestess and be relied on to provide
useful advice. No position of consort is assured for long;
priestesses are infamous for being fickle with their
favor, which are they are especially glad to lavis h on a
consort who combine s beauty with magica l might.
DROW FAVORED CONSORT
Medium humanoid (elf), neutral evil
Armor Class 15 (18 with mage armor)
Hit Points 225 (30d8 + 90)
Speed 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
18 (+4)
Saving Throws Dex + 11 , Con +9, Cha +10
WIS
15 (+2)
CHA
18 (+4)
Skills Acrobatics + 11, Athletics +8, Pe rception +8 , Stealth + 11
Senses darkvision 120 ft., passive Perception 18
Languages Elvish, Undercommon
Challenge 18 (20, 000 XP)
1st level (4 slots): burning hands, mage armor, magic mis-
sile, shield
2nd level (3 slots): gust of wind, invisibility, misty step, shatter
3rd level (3 s lots): counterspell, firebal/, haste
4th level (3 slots): dimension door, Otiluke's resilient sphere
5th level (2 slots): cone of cold
6th level (1 slot): chain lightning
Sunlight Sensitivity. While in sunlight, the drow has disadvan-
tage on attack rolls, as well as on Wisdom (Perception) checks
that rely on sight.
War Magic. When the drow uses its action to cast a spell, it can
make one weapon attack as a bonus action.
ACTIONS
Multiattack. The drow makes three scimitar attacks.
Fey Ancestry. The drow has advantage on saving throws against
being c harmed, and magic can' t put th e drow to sleep. Scimitar. Melee Weapon Attack: + 11 to hit, reach 5 ft., one
target. Hit: 8 (ld6 + 5) slashing damage plus 18 (4d8) poison
Innate Spellcasting. The drow's innate spellcasting ability is damage. In addition, the target has disadvantage on the next
Charisma (spell save DC 18). It can innately cast the following saving throw it makes against a spell the drow casts before the
spells, requiring no material components: end of the drow's next turn.
At will: dancing lights Hand Crossbow. Ranged Weapon Attack: + 11 to hit, range
1/day each: darkness.faerie.fire, levitate (se lfonly) 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and
Spellcasting. The drow is a 11th-level spellcaster. Its spellcast- the target must succeed on a DC 13 Constitution saving throw
ing ability is Intelligence (spell save DC 18, + 10 to hit with spell or be poisoned for l hour. If t he saving throw fails by S or more,
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attacks). It has the following wizard spells pre pared: the target is also unconscious while poisoned in th is way. The
target regains consciousness if it takes damage or if another
Cantrips (at will): mage hand, message, poison spray, shocking creature takes an action to shake it. ~
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CHAPTER 6 I BRSTI ARY