GRAY RENDER
A curious impulse drives the gray render. Despite its
hulking form and terrible appetite, it wants most of all to
bond with an intelligent creature and, once bonded, give
its life to protect that creature. Great strength and a sav-
age nature enable gray renders to be fierce guardians,
but they lack even a shred of cunning.
A Spreading Plague. Gray renders reproduce by
forming nodules on their bodies that, upon reaching
maturity, break off to begin life as young gray renders.
These monstrosities feel no obligation to their young,
and they have no inclination to gather with others of
their kind.
Chaotic Allies. As a side effect of its breeding, each
gray render has an overpowering need to bond with
an intelligent creature. When it encounters a suitable
master, the render sings to it- a weird, warbling cry
accompanied by scratching at the earth and a show of
deference. Once it forms the bond, the render serves its
master in all things.
Although this bond can be a great benefit, renders are
inherently chaotic. In a battle, a render fights with all
the savagery it can muster and never willingly harms
its master, but outside battle, a gray render might pres-
ent considerable difficulty for its master's associates. It
might follow its master even after being told to stay put,
destroy its master's house, burrow holes in the side of a
ship, kill horses, attack when it feels jealous, and more.
A gray render might be a boon companion, but it is al-
ways an unpredictable one.
The Gray Render Quirks table presents possible
quirks for gray renders that can be generated randomly
or selected as desired.
GRAY RENDER QUIRKS
dl2 Quirk
l 2 3 4 s 6 7 8 9
10
11
12
Hates horses and other mounts
Roars loudly when its bonded creature is touched
by another creature
Likes to snuggle
Uproots and chews on trees
Has terrific and eye-watering flatulence
Brings offerings of meat to its bonded creature
Compulsively digs up the ground
Attacks carts and wagons as if they were terrible
monsters
Howls when it rains
Whines piteously in the dark
Buries treasure it finds
Chases birds, leaping into the air to catch them,
heedless of the destruction it causes
Large monstrosity, chaotic neutral
Armor Class 19 (natural armor)
Hit Points 189 (18dl0 + 90)
Speed 30 ft.
STR
19 (+4)
DEX
13 (+ 1)
CON
20 (+5)
Saving Throws Str +8, Con +9
Skills Perception +2
INT
3 (-4)
WIS
6 (-2)
Senses darkvision 60 ft., passive Perception 12
Languages-
Challenge 12 (8,400 XP)
ACTIONS
CHA
8 (-1)
.
Multiattack. The gray render makes three attacks: one with its
bite and two with its claws.
Bite. Me/ee Weapon Attack: +8 to hit, reach 5 ft ., one target.
Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or
smaller, the target must succeed on a DC 16 Strength saving
throw or be knocked prone.
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 4) s lashing damage, plus 7 (2d6) bludgeoning
damage if the target is prone.
REACTIONS
Bloody Rampage. When the gray render takes damage, it makes
one attack with its claws against a random creature within its
reach, other than its master.
CHAPTER 6 I BESTIARY
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