212
ADULT
KRUTHIK
Medium monstrosity, unaligned
Armor Class 18 (natural armor)
Hit Points 39 (
6d8 + 12)
Speed 40 ft.,
burrow 20 ft., climb 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15
(+2)
INT
7 (-2)
WIS
12 (+1)
Se nses darkvision 60
ft., t remorsense 60 ft.,
passive Perception
11
Languages Krut hi k
Challenge 2 (450 XP)
CHA
8 (-1)
Keen Smell. The kruthik has advantage
on Wisdom (Perception)
checks
that rely on smell.
Pack Tactics.
The kruthik has advantage on an attack roll
against a c
reature if at least o ne of the kruthik's allies is within
5 feet of t he creature and t he all
y isn't incapacitated.
Tunneler. The kruthik can burrow through
solid rock at half
its burrowing speed
and leaves a 5-foot-diameter tunnel
in its wake.
A CTIONS
Multiattack
. T he kruthik makes two stab attacks o r two
spike attacks.
Stab. Melee Weapon Attack: +S to hit,
reach 5 ft., one target.
Hit: 6 (ld6 + 3)
piercing damage.
Spike. Ranged Weapon Attack: +5 to hit, range
20/60 ft., one
target. Hit: S (ld4 +
3) piercing damage.
CHAPTER
6 I BESTIARY
ADUL
T KRUT HIK
It takes six months of steady
eating for a young kruthik
to reach
adult s ize. The natura l life span of an
adult
kruth ik is roughly seven
years.
Adult kruthiks grow
spiky protrusions on their legs
and can fling these dagger-sized
s pikes at enemies be-
yond the reach of their
claws.
KRUTHIK HI
VE LORD
A hive
lord rules each kruthik hive. When the
hive lord
dies
, the sur viving members of the hive abandon
their
la ir and search for a new
one. When a suitable location
is found, the largest kruthik
in the hive undergoes a
metamorphosis, forming
a cocoon around itself and
emerging several weeks later as a hive
lord- a bigger
and smarter kruthik
with the ability to s pray digestive
acid from its maw.
The hive lord claims the largest
chamber of the lair
and keeps seve ral adult kruthiks
nearby as bodyguards.
KRUTHIK HIVE
LORD
Large monstrosity, unaligned
Armo r Class 20 (natural armor)
Hit Point s 102 (12d10 + 36)
Speed 40 ft., burrow 20 ft., climb
40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
10 (+O)
WIS
14
(+2)
Senses darkvision
60 ft., tremorsense 60 ft.,
passive Perception
12
Languages
Kruthik
Challen
ge S (1,800 XP)
CHA
10 (+O)
Keen
Smell. The kruthik has advantage on Wisdom
(Perception)
checks that rely on sme
ll.
Pack Tactics. The kruthik has advantage
on an attack roll
against
a creature if at least one of the kruthik's allies
is within
S feet
of the creature and the ally isn't incapacitated.
Tunneler. The kruthik can burrow through
solid rock at half
its burrowing speed and leaves a 10
-foot-diameter tunnel
in its wake.
ACTIO
NS
Multiatta
ck. The kruthik makes two stab attacks or
two
spike
attacks.
Stab. Melee
Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 9 (ldlO + 4) piercing damage.
Spike. Ranged Weapon Attack: +6 to hit, range
30 /120 ft., one
target. Hit: 7 (1d6
+ 4) piercing damage.
- '
Acid Spray (Recharge 5-6
). The kruthik sprays acid in a 15-foot
cone. Each creature in that
area must make a DC 14 Dexterity
saving throw, taking 22 (4dl0) acid damage
on a failed save, or
half as much damage
on a successful one.