Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

212


ADULT
KRUTHIK

Medium monstrosity, unaligned

Armor Class 18 (natural armor)

Hit Points 39 (
6d8 + 12)

Speed 40 ft.,
burrow 20 ft., climb 40 ft.

STR

15 (+2)

DEX

16 (+3)

CON

15
(+2)

INT

7 (-2)

WIS

12 (+1)

Se nses darkvision 60
ft., t remorsense 60 ft.,

passive Perception
11

Languages Krut hi k

Challenge 2 (450 XP)

CHA

8 (-1)

Keen Smell. The kruthik has advantage
on Wisdom (Perception)

checks
that rely on smell.

Pack Tactics.
The kruthik has advantage on an attack roll

against a c
reature if at least o ne of the kruthik's allies is within

5 feet of t he creature and t he all
y isn't incapacitated.

Tunneler. The kruthik can burrow through
solid rock at half

its burrowing speed
and leaves a 5-foot-diameter tunnel

in its wake.

A CTIONS

Multiattack

. T he kruthik makes two stab attacks o r two


spike attacks.

Stab. Melee Weapon Attack: +S to hit,
reach 5 ft., one target.

Hit: 6 (ld6 + 3)
piercing damage.

Spike. Ranged Weapon Attack: +5 to hit, range
20/60 ft., one

target. Hit: S (ld4 +
3) piercing damage.

CHAPTER
6 I BESTIARY

ADUL
T KRUT HIK

It takes six months of steady
eating for a young kruthik

to reach
adult s ize. The natura l life span of an
adult

kruth ik is roughly seven
years.

Adult kruthiks grow
spiky protrusions on their legs

and can fling these dagger-sized
s pikes at enemies be-

yond the reach of their
claws.

KRUTHIK HI
VE LORD

A hive
lord rules each kruthik hive. When the
hive lord

dies
, the sur viving members of the hive abandon
their

la ir and search for a new
one. When a suitable location

is found, the largest kruthik
in the hive undergoes a

metamorphosis, forming
a cocoon around itself and

emerging several weeks later as a hive
lord- a bigger

and smarter kruthik
with the ability to s pray digestive

acid from its maw.
The hive lord claims the largest

chamber of the lair
and keeps seve ral adult kruthiks

nearby as bodyguards.

KRUTHIK HIVE
LORD

Large monstrosity, unaligned

Armo r Class 20 (natural armor)

Hit Point s 102 (12d10 + 36)

Speed 40 ft., burrow 20 ft., climb
40 ft.

STR

19 (+4)

DEX

16 (+3)

CON

17 (+3)

INT

10 (+O)

WIS

14
(+2)

Senses darkvision
60 ft., tremorsense 60 ft.,

passive Perception
12

Languages
Kruthik

Challen
ge S (1,800 XP)

CHA

10 (+O)

Keen
Smell. The kruthik has advantage on Wisdom
(Perception)

checks that rely on sme
ll.

Pack Tactics. The kruthik has advantage
on an attack roll

against
a creature if at least one of the kruthik's allies
is within

S feet
of the creature and the ally isn't incapacitated.

Tunneler. The kruthik can burrow through
solid rock at half

its burrowing speed and leaves a 10
-foot-diameter tunnel

in its wake.

ACTIO
NS

Multiatta
ck. The kruthik makes two stab attacks or
two

spike
attacks.

Stab. Melee
Weapon Attack: +7 to hit, reach 10 ft., one target.

Hit: 9 (ldlO + 4) piercing damage.

Spike. Ranged Weapon Attack: +6 to hit, range
30 /120 ft., one

target. Hit: 7 (1d6
+ 4) piercing damage.


  • '


Acid Spray (Recharge 5-6
). The kruthik sprays acid in a 15-foot

cone. Each creature in that
area must make a DC 14 Dexterity

saving throw, taking 22 (4dl0) acid damage
on a failed save, or

half as much damage
on a successful one.
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