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SHADAR- K A I
In the perpetual gloom of the Shadowfell
lives a society
that serves the Raven Queen.
They were brought into
that dusky realm in ages past, so long ago that they're
now perfectly adapted to that cheerless environment,
both physically and
mentally.
Soul Custodian s. Shadar-kai watch over both the
Shadowfell
and the material world, scouti ng out choice
souls
and tragedies that might please their deity. T hey
are rumored to be able to coax worldly events along
tragic paths for her amusement. The Raven Queen is
famously cryptic even to her most devoted followers,
however. The shadar-kai's efforts are rewarded only
with vague omens they interpret as best they can.
Blighte d Elves. Shadar-kai were once
elves, but
eons of exposure to the debilitating
influence of the
S h adowfell has left them joyless and mournful. In that
realm, they have the appearance of withered elves: pale
hair, wrinkled gray skin, and swollen joints give them a
corpselike aspect. They
appear more youthful while on
other planes,
but their skin a lways retains its deathly
pallor. They
dress in dark cloaks and heavy veils, detest
mirrors,
and avoid keeping things that remind them of
their age.
Although
a formidable fighter, a gloom weaver is often
conte
nt to remain hidden in the shadows, watching with
rapt attention as its very presence affects its victims.
Its dark energy weighs down the heart, causing those
within its oppressive aura to feel the approach of death.
This torment alone is enough to please its master,
the Raven Queen, but should it be detected, a gloom
weaver uses its shadow magic to reduce its enemies
to
ghastly corpses.
SHA D OW DANCER
Those who have fought shadow dancers describe the
experience as similar to fighting a living darkness. Ev-
ery dim a lcove and darkened nook is a p
lace from where
the lithe and acrobatic shadow dancers
can emerge to
ambush their prey. Using this
tactic, they attack their en-
emies from all angles with a flurry of entangling chains
that hold fast and corrupt the flesh. When their quarry
is helpless, others move in to help dispatch the prey.
Then they loot
the corpse for trinkets, anything colorful
and lively
to gaze at after they return to the gloom of the
Shadow fell.
SOUL MONGER
Wracked with despair over the loss of memories of a
brighter time, soul mongers now crave the vitality of
others.
The aching void within a soul monger radiates
outward, manifesting as an unbearable weight that
drains the vigor of anyone unfortunate enough to be in
its presence. Those who have escaped the onslaught
of a
soul monger can hardly shake the memory of t he sound
it makes- the moan of a tortured soul, lost in a bottom-
less well of tragedy.
CHAPTe R 6 1 BESTIARY
GLOOM WEAVER
Medium humanoid (elf), neutral
Armor Class 14 (17 with mage
armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
11 (+O)
DEX
18 (+4)
CON
14 (+2)
Saving Throws Dex +8, Con +6
Damage Immunities necrotic
INT
15 (+2)
WIS
12 (+1)
Condition Immunities charme
d, exhaust io n
Se nses darkvision
60 ft., passive Perception 11
Lang uages Common, Elvish
Challenge 9 (5,000 XP)
CHA
18 (+4)
Burden ofTime. Beasts and humanoids, other than shadar-kai,
have disadvantage on saving throws while
within 10 feet of the
gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving
throws against being charmed, and magic can't put it to sleep.
Innate Spellc
asting. The gloom weaver's innate spellcasting
ability is Charisma (spell save DC 16, +8 to hit with spell at-
tacks). It can innately cast the following spells, requiring no
material components:
At will: arcane eye, mage armor, speak with dead
1/day each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom
weaver is a 12th-level s pellcaster. Its
spellcasting ability is Charisma (spell save DC 16, +8 to hit with
spell attacks).
It regains it s expended s pell s lots when it fin-
is h
es a short or long rest. It knows t he following warlock s pells:
Cantrips (at will): chill t ouch (3d 8 damage), eldritch blast (3
beam s, +4 bonus to each damage roll), minor illusion, pres-
tidigitation
1st- 5th level (3 5th-level slots): armor of Agathys, blight, dark-
ness, dream, invisibility.fear, hypnotic pattern, major
image,
contact other plane, vampiric touch, witch bolt
ACTIONS
Multiattack. The gloom weaver makes
two spear attacks and
cast s one spell that takes 1 action to cast.
Shadow Spear. Melee Weapon Attack: +8 to hit, reach 5 ft.,
one target. Hit: 7 (1d6 + 4) piercing damage, or
8 (1d8 + 4)
piercing damage if used with two hands, plus 26 (4d12) ne-
crotic damage.
REACTIO
N S
Misty Escape (Recharges after a Short or Long Rest). When the
gloom weaver
takes damage, it turns invisible and teleports
up to
60 feet to an unoccupied space it can see. It remains
invisible until the s tart of its next turn or until it attacks or -1
casts a spell.