SKULK
Skulks are the soulless shells of travelers who became
lost in the Shadowfell, wandering its gray wastes until
they lost all sense of self. They are so devoid of identity
that they have become permanently invisible. Only
children can see a skulk without the help of a mirror
or a special candle. On the rare occasions when a
skulk is visible, it appears as a drab, featureless, hair-
less humanoid.
Summoned Servants. A skulk can be summoned
from the Shadowfell by performing a ritual. If the crea-
ture is given a portion of the summoner's identity, the
skulk is bound to obey the summoner's commands for
30 days. If a skulk is visible, an astute observer might
deduce who summoned it, because a skulk assumes a
vague likeness of its master.
Cruel and chaotic, skulks carry out their orders in
the most violent manner possible. A summoned skulk
can't return to the Shadowfell unti l it dies, so it has
every motivation to throw itself into creating bloodshed
and mayhem.
Hollow Lives. After killing a person in the material
world, a skulk sometimes takes up a silent imitation of
that person's life. In extreme cases, skulks have invaded
villages, killed all the occupants, and turned the places
into seeming ghost towns, where flavorless food is pre-
pared daily, colorless clothes are hung up to dry, and
livestock is shifted from pen to pen until it starves.
SKULK
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STR
6 (-2)
DEX
19 (+4)
Saving Throws Con +2
Skills Stealth +8
CON
10 (+O)
Damage Immunities radiant
Condition Immunities blinded
INT
10 (+O)
WIS
7 {-2)
Senses darkvision 120 ft., passive Perception 8
Languages understands Common but can't speak
Challenge 1/2 (100 XP)
CHA
1 {-5)
Fallible Invisibility. The skulk is invisible. This invisibility can be
circumvented by three things:
- The skulk appears as a drab, smooth-skinned humanoid if its e
reflection can be seen in a mirror or on another surface.
- The skulk appears as a dim, translucent form in the light of
a candle made of fat rendered from a corpse whose identity
is unknown.
- Humanoid children, aged 10 and under, can see through this
invisibility.
Trackless. The skulk leaves no tracks to indicate where it has
been or where it' s headed.
ACTIONS
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Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 6 {ld4 + 4) slashing damage. If the skulk has advantage on
the attack roll, the target also takes 7 (2d6) necrotic damage.
CHAPTER 6 I BESTIARY
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