Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

MEPHISTOPHELES


In the froze n realm of Cania, Mephistopheles offers


arcane power to those who entreat with him. Tieflings


linked to him master some arcane magic.


Ability S core Increas e. Your Charisma score in-

creases by 2, and your Intelligence score increases by 1.


L egacy o fCania. You know the mage fland cantrip.

When you reach 3rd level, you can cast the burning


hands spell as a 2nd-level spell once with this trait and


regain the ability to do so when you finish a long rest.


When you reach 5th level, you can cast the flame blade


spell once with this trait and regain the ability to do so


whe n you finish a long rest. Charisma is your spellcast-


ing ability for these spells.

ZARIEL

Tieflings with a blood tie to Zariel are stronger than


the typical tiefling and receive magical abilities that aid

them in battle.

Ability S core Incre ase. Your Charisma score in-

creases by 2 , and your Strength score increases by 1.

L egacy of Avernus. You know the thaumaturgy can-


trip. When you reach 3rd level, you can cast the searing

smite spell as a 2nd-level spell once with this trait and


regain the ability to do so when you finish a long rest.

When you reach 5th level, you can cast the branding

smite spell once with this trait and regain the ability


to do so when you finish a long rest. Charisma is your

spellcasting ability for these spells.

DEVIL CUSTOMIZATION


TABLES


This section provides tables useful for DMs who want to

create devi l NPCs.

DEV I L HONORIFICS

d20 Title d2 0
Title

the Perceiver 11 the Infiltrator

2 Veteran of Avernus 12 the Voluminous

3 the Insightful
13 the Stoic

4 Collector of Debts 14
the Shatterer

s the Summoner
15 the Keeper

6 Speaker of Profit 16 the Faithful

7 Chainer of Demons 17 the Clever

8 the Conqueror 18
the Chanter

9 Glo ry Seeker
19 the Indomitable

10 the Victorious
20 the Vicious

D EVIL PERSONALITY TRAITS

d6 Trait

I always have a scheme to make a profit.

2 Nobody is as smart as me, and I need to prove t hat

all the t ime.

3 There's a rule for everything.

4 If I can't seize control, I'll serve in the meantime.

S I'm a bully who backs down when faced w ith any sort

of resistance.

6 Every problem can be solved with the use of force.

DEVIL IDEALS

d6 Ideal

loyalty. I keep my vows to my superior and respect

those who do the same.

2 Law. I might not like the rules, but I obey them.

3 Ambi tion. The need to improve my station drives my

every action.

4 Conquest. I am equal to the sum of the foes I have

defeated in combat.

S Cunning. Those who can see an advantage in the dir-

est situation deserve respect.

6 Brutality. Overwhelming violence, and those who can

deliver it, are worthy of obedience.

D EVIL BONDS

d6 Bond

I and my comrades fought well in the Blood War, and

our service demands respect.

2 Evil without law is a pointless exercise in destruction.

Rules make us what we are.

3 Those who follow me rely on my wisdom to ensure

their prosperity.

4 One day I will have revenge on those who defied me.

S If I do my duty, in time I will be rewarded.

6 We don't corrupt mortals. We teach them enlight-

ened self-interest.

DEVIL FLAWS

d6 Flaw

2

3

4

s


6

My frustration boils over into violence.

I obey the law, but I strain at its limits to the point of

heresy.

I put the minimum effort possible into anything that

isn't my own idea.

A low profile is the best defense of all.

I'm so reliant on the laws of the N ine Hells that I

panic without their guidance.

I am secret ly jealous of the freedom that mortals

enjoy.

CHAPTER I I TH£ BLOOD WAR

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