STONE CURSED
The stone cursed
are spawned through a foul alchem-
ical ritual performed
on a humanoid that has been
turned to s tone. The ritual, which
requires a mixture of
basilisk blood and the ashes from
the burned feathers
of a cockatrice, awakens a dim
echo of the petrified
victim's spirit, animating the
s tatue and turning it into a
useful
guardian.
Lingering
Spirits. The stone cursed possess
a malev-
olent
drive to slay the living, yet they are utterly
loyal to
whoever performed the
ritual to animate them, and they
obey that being's orders
to the best of their ability.
In combat, stony claws that drip with
thick, gray
sludge emerge from a stone cursed's fingers.
This al-
chemical sludge transforms those slashed
by the claws
into statues.
A Strange
Harvest. As part of the ritual used to
create a stone cursed, a fist-sized
obsidian skull forms
within the creature's torso. The
skull isn't visible while
the stone cursed is active, but
when it is slain, the statue
shatters and the skull clatters
to the ground. Because
it is the
nexus for the alchemy used to create these
hor-
rors,
a dim echo of the original victim's memories
res-
onates within the skull. A
skilled magic-wielder can at-
tempt to extract memories
from it to gain insight into the
victim's past or find lore
that otherwise would be lost.
Constructed Nature.
A stone cursed doesn't require
ai r, food, drink, or sleep.
CRYPT IC WHISPERS
Even though creatures transformed into stone
cursed are
long dead, a vague
whisper of their memories lives on in
the obsidian
skull embedded within the stone cursed's
body. At
the end of a short rest, a character can make a
DC 20
Intelligence (Arcana) check to attempt to extract
a
memory
from the skull- a memory that is a response
to a
verbal question posed by the character to the
skull. Once
this check is made,
whether it succeeds or fails, the skull
can't be used
in this manner again.
CHAPTER 6 I BESTI A RY
·•
STONE CURSED
Medium construct,
lawful evil
Armor Class
17 (natural armor)
Hit Points 19 (3d8 + 4)
Speed 10 ft.
STR
16 (+3)
DEX
5 (-3)
CON
14 (+2)
INT
5 (-3)
Damage Vulnerabilities
bludgeoning
Damage Immunities
poison
WIS
8 (-1)
, ... ,,...
' ..
CHA
7 (-2)
Condition
Immunities charmed, exhaustion, frightened,
petrified,
poisoned
Senses passive Perception 9
La nguages the languages it knew in life
Challenge 1 (200 XP)
Cunning Opportunist. The stone cursed
has advantage on the
attack rolls of opportunity attacks
.
False Appearance. While the stone cursed
remains motionless,
it is indistinguishable
from a normal statue.
ACTIONS
Petrifying Claws.
Me/ee Weapon Attack: +5 to hit, reach 5 ft.,
one target.
Hit: 8 (ldl O + 3) slashing damage, or 14 (2d10
+ 3)
slashing damage if the attack roll
had advantage. If the target
is a creature
, it must succeed on a DC 12 Constitution
saving
throw, or it begins to turn
to stone and is restrained until the
end of its next turn, when it must repeat the saving
throw. The
effect ends ifthe second save is successful;
otherwise the tar-
get is petrified for
24 hours.