Mordenkainen's Tome of Foes

(Nancy Kaufman) #1






STONE CURSED


The stone cursed
are spawned through a foul alchem-

ical ritual performed
on a humanoid that has been

turned to s tone. The ritual, which
requires a mixture of

basilisk blood and the ashes from
the burned feathers

of a cockatrice, awakens a dim
echo of the petrified

victim's spirit, animating the
s tatue and turning it into a

useful
guardian.

Lingering
Spirits. The stone cursed possess
a malev-

olent
drive to slay the living, yet they are utterly
loyal to

whoever performed the
ritual to animate them, and they

obey that being's orders
to the best of their ability.

In combat, stony claws that drip with
thick, gray

sludge emerge from a stone cursed's fingers.
This al-

chemical sludge transforms those slashed
by the claws

into statues.

A Strange
Harvest. As part of the ritual used to

create a stone cursed, a fist-sized
obsidian skull forms

within the creature's torso. The
skull isn't visible while

the stone cursed is active, but
when it is slain, the statue

shatters and the skull clatters
to the ground. Because

it is the
nexus for the alchemy used to create these
hor-

rors,
a dim echo of the original victim's memories
res-

onates within the skull. A
skilled magic-wielder can at-

tempt to extract memories
from it to gain insight into the

victim's past or find lore
that otherwise would be lost.

Constructed Nature.
A stone cursed doesn't require

ai r, food, drink, or sleep.

CRYPT IC WHISPERS

Even though creatures transformed into stone
cursed are

long dead, a vague
whisper of their memories lives on in

the obsidian
skull embedded within the stone cursed's

body. At
the end of a short rest, a character can make a

DC 20
Intelligence (Arcana) check to attempt to extract
a

memory
from the skull- a memory that is a response
to a

verbal question posed by the character to the
skull. Once

this check is made,
whether it succeeds or fails, the skull

can't be used
in this manner again.

CHAPTER 6 I BESTI A RY






·•


STONE CURSED


Medium construct,
lawful evil

Armor Class
17 (natural armor)

Hit Points 19 (3d8 + 4)

Speed 10 ft.

STR

16 (+3)

DEX

5 (-3)

CON

14 (+2)

INT

5 (-3)

Damage Vulnerabilities
bludgeoning

Damage Immunities
poison

WIS

8 (-1)

, ... ,,...


' ..


CHA

7 (-2)

Condition
Immunities charmed, exhaustion, frightened,

petrified,
poisoned

Senses passive Perception 9

La nguages the languages it knew in life

Challenge 1 (200 XP)

Cunning Opportunist. The stone cursed
has advantage on the

attack rolls of opportunity attacks
.

False Appearance. While the stone cursed
remains motionless,

it is indistinguishable
from a normal statue.

ACTIONS

Petrifying Claws.
Me/ee Weapon Attack: +5 to hit, reach 5 ft.,

one target.
Hit: 8 (ldl O + 3) slashing damage, or 14 (2d10
+ 3)

slashing damage if the attack roll
had advantage. If the target

is a creature
, it must succeed on a DC 12 Constitution
saving

throw, or it begins to turn
to stone and is restrained until the

end of its next turn, when it must repeat the saving
throw. The

effect ends ifthe second save is successful;
otherwise the tar-

get is petrified for
24 hours.
Free download pdf