Eberron Rising From the Last War

(Nancy Kaufman) #1

CITIES AND SITES


Most people of the Eldeen Reaches live in villages and
on farms. Some folk in the Towering Wood make their
homes in the vast trees, while others are wanderers.


THE GLOAMING
This region of the Towering Wood has strong ties to the
sinister Plane of Mahar (see chapter 4). It's charged with
negative energy, and undead and other malevolent crea­
tures lurk in its shadows.


GREENHEART
The grove of the Archdruid Oalian, the awakened great­
pine, is a place of great primal power. The Wardens
of the Wood are based around Greenheart, but all the
druid circles of the Eldeen Reaches send emissaries
to Greenheart when they have important matters
to discuss.


THE TwILIGHT DEMESNE
Located within the Towering Wood, the Twilight De­
mesne has close ties to the Faerie Court of Thelanis
(see chapter 4). Fey abound in this forest, and those who


wander within may stumble upon the City of Rose and
Thorn, the domain of a powerful archfey called the King
of Summer. If you're playing a character with ties to the
fey, the Twilight Demesne could be your home.

VA RNA
The largest city in the Reaches serves as the gateway
for commerce with the world beyond. Reacher mer­
chants come from far and wide to sell their goods in the
markets of Varna. All the dragonmarked houses have
outposts in Varna, but as the ancestral seat of House
Vadalis it houses their largest enclave.

AFTERMATH OF THE LAST WAR
The farmers of the eastern Eldeen seceded from Aun­
dair during the Last War, and tensions between the two
nations remain high. Most Reachers believe it's only a
matter of time until Aundair tries to reclaim the region,
and every village has a militia ready to serve.
The people of the Reaches value hospitality and re­
gard all people as equals, but the fear of Aundairian
aggression can cause Reachers to treat foreigners with
suspicion or hostility.

PLANAR OBSERVATORY IN
THE ELDEEN REACHES
Free download pdf