Eberron Rising From the Last War

(Nancy Kaufman) #1

lifestyle can be found, but overall the lower wards are
home to those who have no better than a poor lifestyle;
a visitor who displays signs of a wealthy or aristocratic
lifestyle might attract unwanted attention. The watch
pays little attention to the lower districts, making them a
haven for criminals and gangs.
These are stereotypes that don't apply to all wards.
Dura is a particularly poor quarter, meaning that Upper
Dura is effectively a middle ward in economic terms;
similarly, because Central Plateau is a hub of wealth
and power, Lower Central is effectively a middle ward.
Each ward is further subdivided into districts, which
are neighborhoods defined by an economic role, a sep­
arate culture, or both. For example, Lower Northedge
includes the districts of Stoneyard, Longstairs, and
North Market. It's generally true that the combination of
a district's ward and quarter will give you a broad idea
of what to expect there. A district in Upper Central will
typically be well kept and swarming with guards, while
a district in Lower Dura will be squalid and dangerous.


GETTING AROUND
Sham is an enormous city, and traveling on foot from
one side of the city to the other can be time-consuming.
Here are some travel-time guidelines:


  • It takes at least 30 minutes to cross a ward.

  • If you're traveling between wards, add 30 minutes for
    each ward you pass through.

  • Dura and Tavick's Landing are especially large; dou­
    ble the time it takes to move through one of them.


For instance, traveling from Lower Menthis to Upper
Central involves passing through three wards (taking


CENTRAL PLATEAU: IMPORTANT DISTRICTS


District Description

a bridge from Lower Menthis to Lower Central, then
ascending two levels) and can take 90 minutes or longer.
Not all the quarters are linked to one another by
bridges. The connections that do exist include these:


  • Central Plateau has bridges that lead to Northedge
    and Menthis.

  • Dura is connected to Tavick's Landing and Menthis.

  • Tavick's Landing is connected to Dura, Menthis, and
    Northedge.
    Menthis is connected to Tavick's Landing, Dura,
    and Central.

  • Northedge is connected to Central and
    Tavick's Landing.
    Traveling from district to district involves the use of
    bridges and ramps, along with magic lifts-vast floating
    disks that slowly ascend and descend along threads of
    mystical energy. Lifts are mainly used to move cargo
    and can be up to 30 feet in diameter. Most lifts have rails
    but aren't fully enclosed; if combatants fight on a lift,
    someone falling or being pushed off the edge is always a
    possibility.
    For a speedier journey through the streets, House
    Orien manages a system of carriages for hire. Taking
    an Orien carriage cuts travel time in half and costs 2 cp
    per ward traveled. Flight is, of course, the fastest way
    to get around in Sham, cutting travel time down to one­
    sixth of the walking pace (5 minutes per ward). It's also
    more expensive, at 2 sp per ward. The most common
    form of aerial transport is the skycoach, but many flying
    mounts, including hippogriffs, griffons, pteranodons,
    and giant owls, can be found for hire around the city.


Highest Towers The seat of city government, this district is also where airships arrive and depart.

Location
Upper Central
Korranath Named for the great temple of Kol Korran that lies at its center, this district is dedicated to Upper Central
wealth and finance. Moneychangers, banks, and grand vaults are found here, in addition to
the estates of powerful merchants.
Platinum
Heights
Skysedge Park

Catering to Sham's elite, this district provides a wide range of shops and services of wealthy Upper Central
to aristocratic quality.
Home to three sprawling rooftop parks, this district provides a touch of wilderness in the Upper Central
heart of the city. A small community of immigrants from the Eldeen Reaches maintains these
groves and gardens.
Ambassador This district contains the embassies to the Thronehold nations, along with Aerenal and Middle Central
Towers Riedra. It's also the seat of the Citadel and home to the Brelish Museum of Fine Art.
Dragon Towers This is the primary place to do business with representatives of the dragon marked houses. Middle Central

Sovereign
Towers
Sword Point

Tradefair
Boldrei's Hearth

All the houses have outposts here, and Sivis, Tharashk, jorasco, and Cannith have their pri­
mary enclaves in Dragon Towers.
A district filled with a vast assortment of temples and shrines. It is home to the two most im- Middle Central
portant temples in Sharn: the Pavilion of the Host and the Cathedral of the Cleansing Flame.
This garrison district houses the forces that police and defend Central Plateau, including the Middle Central
Sharn Watch and a detachment of the royal army.
A merchant district offering legal goods and services of modest to comfortable quality. Middle Central
A haven for travelers, this district contains reliable inns ranging from modest to comfortable Lower Central
quality.
Olladra's Kitchen Neither the best nor worst Sharn has to offer, Olladra's Kitchen is home to a wide number of Lower Central
taverns and restaurants of modest to comfortable quality.

CHAPTER 3 I SHARN, CITY OF TOWERS
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