Eberron Rising From the Last War

(Nancy Kaufman) #1
ABOVE AND BELOW SHARN: NOTEWORTHY LOCATIONS
Location Deascription District
The Azure Gateway This luxurious hotel and restaurant recently replaced an old Ghallanda inn. The menu is a Skyway
"Galifar fusion," combining styles from across the Five Nations.
The Celestial Vista This legendary restaurant is owned by Skyway's city councilor, Lady Evix ir'Marasha. The Skyway
floor is studded with crystal windows, allowing diners to look down into the city below.
The food isn't incredible, but tourist crowds keep the Vista filled with customers.
The Cloud Dragon This restaurant serves traditional Brelish cuisine, and it does so exceptionally well. It's
rarely as crowded as the other venues in Skyway, but locals know its value.

Skyway

The Dragon's Hoard This resort, maintained by House Ghallanda, offers every luxury for those who can afford Skyway
its high prices.
Tain Manor Sham's social life revolves around the ir'Tain family. The monthly Tain Gala is the hottest Skyway
ticket in town, and it's held at the family estate in Skyway.
Mud Caves This shantytown sits on the edge of Cliffside, where generations of destitute people have Cliffside
carved out homes in the cliff walls. It's a wretched existence, but most of the inhabitants
have no other options. It also makes an excellent hiding place for fugitives.
Sham's Welcome Also known as the docks of Cliffside, this area is rough and dirty. Its taverns frequently Cliffside
host brawls, while the inns offer travelers a wide variety of ways to be cheated or robbed.
Ship's Towers Drifting alongside the Cliffside docks is a collection of rafts, ships, and houseboats lashed Cliffside
together to form a floating community.
Keldoran Forge Though most of the foundries in the Cogs are devoted to large-scale industry, the dwarf Ash black
Antos Keldoran maintains a small forge and produces bespoke arms and armor.
The Pool of Onatar's A small temple in the Blackbones district holds a pool said to be blessed by the god Ona- Blackbones
Tears tar. Smiths come from across Khorvaire to dip their tools in the pool.
The Red Hammer The Red Hammer is Sham's only inn maintained by and for warforged. It offers those who Blackbones
work in the Cogs opportunities to socialize, along with repair and cosmetic services.

Blackbones has a number of remarkable locations.
For example, the Pool of Onatar's Tears is sacred to the
Sovereign of the Forge. The current caretaker is a war­
forged priest named Smith, who believes that Onatar
has plans for the warforged, and that the warforged and
creatures of flesh are meant to live together.
Most of the citizens of Sharn have never been to the
Cogs. The area does house the bulk of the city's war­
forged population, and if you're looking for a particular
warforged, it's the best place to start. Industrial espio­
nage and labor struggles can add drama to adventures
in the great foundries, not to mention the possibility of
artificers with secret forges hidden in the Cogs.

DUNGEONS OF SHARN

Sharn boasts countless opportunities for adventurers.
You can get caught up in espionage in Upper Central or
drawn into a crime war in Lower Dura. Aside from the
intrigues and politics of the city, Sharn has a wide range
of cursed ruins, haunted slums, shunned catacombs,
and other dangerous places. Wise folk avoid these ar­
eas, but those whose hunger for adventure outweighs
their good sense might do the opposite.

THE CITY OF THE DEAD
Look to the cliffs to the north of Sharn, and you'll see
a collection of crypts embedded into the cliff face. This
is the City of the Dead, the final resting place of the
wealthiest citizens of Sharn. Common folk are cremated
after death, but members of the Sixty Families and oth­
ers with sufficient wealth have their remains interred in
the tombs and tunnels of this necropolis.


Few people reside in this area. Among its major fea­
tures are Aureon's Holt, a temple of the Restful Watch,
where Sovereign priests conduct funerals and serve
as the caretakers of the tombs. Warden Tower is an
outpost of the Church of the Silver Flame, staffed by a
single hermit tasked to watch for supernatural threats.
Though the City of the Dead is largely peaceful, sto­
ries circulate about dark powers lurking there. Some
parents warn their children of the Lich-Priest Gath, who
steals disobedient children and forces them to work in
his kingdom of the dead, polishing the bones of his skel­
etal subjects.

OLD SHARN
Sharn was built on the foundations of an older city,
which was itself built atop goblin ruins. This old city was
destroyed by dark magic, courtesy of the elemental pow­
ers of the infamous Halas Tarkanan and his consort, the
Lady of the Plague. It is said that vile powers still linger
in these ruins, and for this reason King Galifar I had all
the passages to this undercity sealed with gates of metal
and magic. These portals remain sealed today, and it's
illegal to tamper with them. But it's generally assumed
that many treasures are hidden in the ruins of Old
Sharn, along with untold secrets of the past.
No one knows exactly; what lurks in Old Sharn. The
ruins could contain ghosts or other undead, the vengeful
spirits of the aberrant-marked people who took refuge
in the fallen city. In olden times, the Lady of the Plague
had power over vermin and disease, and a fanciful
tale says that even today the undercity is inhabited by
swarms of sentient rats and beetles.

CHAPTER 3 J SHARN, CITY OF TOWERS
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