Eberron Rising From the Last War

(Nancy Kaufman) #1

18


CHANGELING ADOPTING
A PERSON'S APPEARANCE

In creating a changeling adventurer, consider the
character's relationships with people around them.
Does the character conceal their true changeling na­
ture? Do they embrace it? Do they have connections to
other changelings or are they alone and in search of
companions?

MASKS AND PERSONAS
In their true form, changelings are pale, with colorless
eyes and silver-white hair. It is rare to see a changeling
in that form, for a typical changeling changes their shape
the way others might change clothes. A casual shape­
one created on the spur of the moment, with no depth or
history-is called a mask. A mask can be used to express
a mood or to serve a specific purpose and then might
never be used again. However, many changelings develop
identities that have more depth. They build an identity
over time, crafting a persona with a history and beliefs.
This focused identity helps a changeling pinpoint a par­
ticular skill or emotion. A changeling adventurer might
have personas for many situations, including negotiation,
investigation, and combat.

CHAPTER 1 I CHARACTER CREATION

Personas can be shared by multiple changelings; there
might be three healers in a community, but whoever is on
duty will adopt the persona of Tek, the kindly old medic.
Personas can even be passed down through a family,
allowing a younger changeling to take advantage of con­
tacts established by the persona's previous users.

CHANGELING NAMES
A changeling might use a different name for each mask
and persona and adopt new names as easily as they
change faces. The true name of a changeling tends to
be simple and monosyllabic; however, there are often
accents to a changeling's name that are expressed
through shapeshifting, something single-skins will
likely miss. So, two changelings might have the name
Jin, but one is]in-with-vivid-blue-eyes and one is]in­
with-golden-nails.
Changelings have a fluid relationship with gender, see­
ing it as one characteristic to change among many.
Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin,
Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug

CHANGELING TRAITS
Your changeling character has the following traits.
Ability Score Increase. Yo ur Charisma score in­
creases by 2. In addition, one ability score of your choice
increases by 1.
Age. Changelings mature slightly faster than humans
but share a similar lifespan-typically a century or less.
While a changeling can transform to conceal their age,
the effects of aging affect them similarly to humans.
Alignment. Changelings tend toward pragmatic neu­
trality, and few changelings embrace evil.
Size. Yo ur size is Medium. To set your height and
weight randomly, start with rolling a size modifier:
Size modifier = 2d
Height= 5 fe et + l inch + yo ur size modifier in inches
Weight in pounds= 115 + (2d4 x your size modifier)
Speed. Your base walking speed is 30 fe et.
Shapechanger. As an action, you can change your ap-
pearance and your voice. You determine the specifics of
the changes, including your coloration, hair length, and
sex. You can also adjust your height and weight, but not
so much that your size changes. You can make yourself
appear as a member of another race, though none of
your game statistics change. You can't duplicate the ap­
pearance of a creature you've never seen, and you must
adopt a form that has the same basic arrangement of
limbs that you have. Your clothing and equipment aren't
changed by this trait.
You stay in the new form until you use an action to re­
vert to your true form or until you die.
Changeling Instincts. You gain proficiency with two
of the following skills of your choice: Deception, Insight,
Intimidation, and Persuasion.
Languages. You can speak, read, and write Common
and two other languages of your choice.
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