Eberron Rising From the Last War

(Nancy Kaufman) #1

LORDS OF DUST CAMPAIGN THEMES
The Lords of Dust have two basic goals. The first is to
encourage activities that strengthen the influence of
their overlords. Rak Tulkhesh embodies war and con­
flict, and his minions are always eager to cause strife.
The servants of Sul Khatesh entice cruel and selfish
people to become warlocks, drawing mystical powers
from their mistress. These activities won't release an
overlord, but they help to sustain it.
To release an overlord, the Lords of Dust must ensure
that the Prophecy unfolds along a specific path. Often,
following this path requires specific mortals to do spe­
cific deeds. For example, one shred of the Prophecy
could stipulate that King Boranel has to be killed by
one of the characters. The Lords of Dust could easily
kill Boranel themselves, but that wouldn't be sufficient
to bring about the desired end; somehow, they'll have to
trick the adventurer into doing it.
Because the Lords of Dust so often work through
pawns and minions, it might take a while for adventur­
ers to realize that an apparently unconnected series of
encounters early in a campaign are actually all part of
the complex schemes of the Lords of Dust. These fiends
are so devious that it is often impossible to discern a
pattern to their actions until their plans have come to
fruition and the connections have finally been made
clear. (You could retroactively decide that what you in­
tended as unconnected encounters were all part of the
plan from the beginning!)


LORDS OF DUST ADVENTURE HOOKS
The Lords of Dust Adventure Hooks table pres­
ents some ways to get the characters into a fiendish
adventure.

LORDS OF OUST ADVENTURE HOOKS
d6 Adventure Hook
A retainer who died recently shows up again, as if
nothing happened and with no memory of having
"died," or of the events immediately preceding their
supposed demise.
2 Agents of the Chamber show up intent on murdering
the characters, because their recent actions have
unwittingly been at the behest of a Lord of Dust and
have twisted a portion of the Prophecy.
3 A trusted mentor changes their tune abruptly and be­
gins sending the characters on unusual tasks.
4 Everyone the characters used to deal with in town
suddenly acts as if they've never seen the characters
before.
5 Increasingly vicious fiends attack the camp every few
nights.
6 Agents of a Lord of Dust apologetically kidnap a char­
acter's loved one, politely requesting that the charac­
ter perform a series of favors to secure the hostage's
release.
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