Eberron Rising From the Last War

(Nancy Kaufman) #1
WHEEL OF WIND AND WATER
Wondrous item, uncommon
When mounted at the helm of an elemental galleon or
airship, this wheel allows a creature that possesses the
Mark of Storm to telepathically control the elemental
bound inside the vessel.
If a wheel of wind and water is mounted on a mun­
dane sailing ship, a creature with the Mark of Storm
who is using the wheel can create an area of ideal
conditions around the vessel, increasing its speed by 5
miles per hour.

ELDRITCH MACHINES
In a Cannith enclave, a team of artificers maintain a
creation forge that produces warforged. In the Shadow
Marches, druids guard the seals that hold the daelkyr
at bay. In the sewers below Sham, a mad necromancer
puts the final touches on a device that will turn the
city's residents into undead. Such contraptions are
categorized as eldritch machines-magical devices of
immense power that are too large to be moved easily. El­
dritch machines are marvels of magic and engineering
that require special components and conditions to func­
tion. For example, a particular eldritch machine might
function only in a manifest zone where two or more
planes are coterminous.
Ultimately, eldritch machines are plot devices that can
represent the culmination of a villain's master plan or a
last defense against evil.


CREATION FORGE
A creation forge is a spherical chamber that contains a
floating obelisk. This obelisk creates warforged souls
and places them in newly constructed warforged bodies.
Only dragonmarked members of House Cannith can
create and maintain such devices, and though the Treaty
of Thronehold mandated the destruction of all creation
forges in Khorvaire after the Last War, at least one cre­
ation forge is rumored to exist in the bowels of Sham.


DIMENSIONAL SEAL
A dimensional seal is a massive stone slab covered with
a complex pattern of runes and sigils. The seal projects
an invisible field in a 2-mile radius. This field blocks
all forms of conjuration magic and any other effect that
involves teleportation or planar travel. Dimensional
seals are usually found in the Eldeen Reaches and the
Shadow Marches-reminders of the conflict between
the Gatekeepers and the daelkyr. The techniques used
to create these seals have been long lost. It's said that as
a whole, the dimensional seals keep the daelkyr bound
in Khyber and prevent Xoriat from becoming cotermi­
nous with Eberron. If enough of these seals are de­
stroyed, there could be dire consequences for the world.

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