Eberron Rising From the Last War

(Nancy Kaufman) #1
Mordakhesh

Medium.fiend, lawful evil

Armor Class 18 (plate)
Hit Points 170 (20d8 + 80)
Speed 40 ft.


STR
20 (+5)

DEX
16 (+3)

CON
18 (+4)

INT
15 (+2)

WIS
17 (+3)

Saving Throws Str + 10, Con +9, Wis +8, Cha + 10

CHA
20 (+5)

Skills Athletics +10, Insight +8, Perception +8, Persuasion +10
Damage Vulnerabilities piercing from magic weapons wielded
by good creatures
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 18
Languages Common, Infernal
Challenge 15 (13,000 XP)


Innate Spellcasting Mordakhesh's spellcasting ability is Cha­
risma (spell save DC 18, +10 to hit with spell attacks). Mor­
dakhesh can innately cast the following spells, requiring no
material components:


At will: chromatic orb (see "Actions" below), detect thoughts,
disguise self
1/day each: banishing smite, destructive wave, fly, mass sugges-
tion, staggering smite, suggestion, true seeing
Limited Magic Immunity. Mordakhesh can't be affected or
detected by spells of 6th level or lower unless he wishes to be.
Mordakhesh has advantage on saving throws against all other
spells and magical effects.


ACTIONS


Multiattack. Mordakhesh makes three greatsword attacks.

Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft.,
one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (ldlO)
force damage.

Chromatic Orb. Ranged Spell Attack: +10 to hit, range 120 ft.,
one creature. Hit: 13 (3d8) damage of a type chosen by Morda­
khesh: acid, cold, fire, lightning, poison, or thunder.


LEGENDARY ACTIONS
Mordakhesh can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. Morda­
khesh regains spent legendary actions at the start of his turn.


Attack. Mordakhesh makes one weapon attack or casts
chromatic orb.
Chromatic Resistance. Modakhesh gains resistance to one
damage type of his choice-acid, cold, fire, lightning, poison,
or thunder-until the start of his next turn.
Warlord's Command (Costs 2 Actions). Mordakhesh targets up
to two allies that he can see within 30 feet of him. If a target
can see and hear him, the target can make one weapon attack
as a reaction and gains advantage on the attack roll.


MORDAKHESH
In the age when fiends and dragons waged war across
Eberron, rakshasas served the fiendish lords as strate­
gists and generals. A rakshasa named Mordakhesh rose
up through the ranks to become one of the greatest com­
manders of his age, and a dragon-slaying specialist. For
this, he earned the nickname Shadowsword, along with
a legendary reputation for leaving death in his wake.
Mordakhesh serves as the prakhutu or "speaker" of
his imprisoned master, Rak Tulkhesh, and he seeks to
free his lord by bathing the world in blood. Like a spider
with multiple webs, he has agents and pawns (which he
calls his "claws") established in armies across Khor­
vaire. The most significant of those is the barbarian
horde he amasses in the Demon Wastes-warriors who
threaten to sweep into .Aundair on a tide of blood.
Many of the horrors of the Last War were instigated­
or at least encouraged-by Mordakhesh's operatives, and
his claws are known to have perpetrated some of the
most brutal massacres of that conflict. No one knows
how far the Shadowsword's reach extends, or which
commanders in the armies of Khorvaire serve him.

CHAPTER 6 I FRIENDS AND FOES 3or
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