Eberron Rising From the Last War

(Nancy Kaufman) #1
Large fiend, lawfu l evil

Armor Class 22 (natural armor)
Hit Points 475 (50dl0 + 200)
Speed 40 ft., fly 40 ft. (hover)

STR
18 (+4)

DEX
21 (+5)

CON
19 (+4)

INT
30 (+10)

WIS
22 (+6)

Saving Throws Con +12, Int +18, Wis +14, Cha +1 5

CHA
25 (+7)

Skills Arcana +18, History +18, Insight +14, Religion +1 8
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and
slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 16
Languages all, telepathy 150 ft.
Challenge 28 (120,000 XP)

Innate Spellcasting. Sul Khatesh's spellcasting ability is Intel­
ligence (spell save DC 26, +1 8 to hit with spell attacks). She
can innately cast the following spells, requiring no material
components:
At will: wunterspell, detect magic, detect thoughts, dispel magic,
eyebite,fireball, lightning bolt, shield
3/day each: chain lightning, create undead, dream, hold monster,
mass suggestion, scrying
1 /day each: fo resight, gate, power word kill, teleport

CHAPTER 6 I FRIENDS AND FOES


Legendary Resistance (3/Day). If Sul Khatesh fails a saving
throw, she can choose to succeed instead.
Magic Resistance_ Sul Khatesh has advantage on saving throws
against spells and other magical effects.
Master of Magic. Sul Khatesh has advantage on Constitution
saving throws to maintain concentration.

ACTIONS
Multiattack. Sul Khatesh makes four attacks with Arcane Blast.

Arcane Blast. Ranged Spell Attack: +1 8 to hit, range 120 ft., one
target. Hit: 15 (1dl0 + 10 ) force damage.

Magic Staff. Melee Weapon Attack: +1 2 to hit, reach 5 ft., one
target. Hit: 36 (5dl2 + 4) force damage.

Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh
conjures orbs of magical energy that plummet to the ground
at three different points she can see within 1 mile of her. Each
creature in a 40-foot-radius sphere centered on each point
must make a DC 26 Dexterity saving throw, taking 71 (lldl2)
force damage on a failed save or half as much damage on a
successful one. A creature in the area of more than one arcane
burst is affected only once. The area of each arcane burst then
acts as an anti magic field for 1 hour. Sul Khatesh and spells she
casts are unaffected by these fields.
Change Shape. Sul Khatesh magically polymorphs into a hu­
manoid, beast, or giant that has a challenge rating no higher
than her own, or back into her true form. She reverts to her true
form if she dies. Any equipment she is wearing or carrying is
absorbed or borne by the new form (Sul Khatesh's choice).
In a new form, Sul Khatesh retains her alignment, hit points,
Hit Dice, ability to speak, proficiencies, Legendary Resistance,
and Intelligence, Wisdom, and Charisma scores, as well as this
action. Her statistics and capabilities are otherwise replaced by
those of the new form, except any class features or legendary
actions of that form.

LEGENDARY ACTIONS
Sul Khatesh can take 3 legendary actions, choosing from
the options below. Only one legendary action option can
be used at a time and only at the end of another creature's
turn. Sul Khatesh regains spent legendary actions at the start
of her turn.
Attack. Sul Khatesh makes two attacks with her Arcane Blast or
one attack with her magic staff.
Consume Magic (Costs 2 Actions). Sul Khatesh targets a crea­
ture within 120 feet of her who is concentrating on a spell.
The target must succeed on a DC 26 Constitution saving
throw or its concentration is broken on the spell, and Sul
Khatesh gains 5 temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an
arcane secret into the mind of a creature she can see within
60 feet of her. The target must succeed on a DC 26 Wisdom
saving throw or expend one of its spell slots of 3rd level
or lower and deal 26 (4dl2) force damage to each creature
within 30 feet of it. A creature that fails the saving throw but
can't expend a spell slot is instead stunned until the end of
its next turn.
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