Eberron Rising From the Last War

(Nancy Kaufman) #1

LIES ON TRIAL!


KARRN. SPY


FACES JUSTICE


In a courthouse surrounded by agents of the King's Cit­
adel and thronged by reporters, judge Haliss ir'Cronn
took her seat for the first session in what some are call­
ing the "trial of the century. "
Barath Drinn, a Karrn who has been living in Wroat
since the end of the Last War, stands accused of stealing
state secrets, sabotage, and one count of murder­
though an anonymous source suggests that he is guilty
of many more killings.
A spokesperson for the King's Citadel vehemently de­
nied reports that Drinn is employed by the Citadel.

Saboteur. The Saboteur interferes with the fu nctioning
of enemy assets. More than a reckless bomber, they
combine a willingness to destroy with a knack for in­
filtration. Proficiency with thieves' tools and in skills
such as Deception, Investigation, and Stealth often
serve the work of sabotage. The Saboteur benefits
from an understanding of craft and magic items, mak­
ing artificers particularly skilled in this role. Guild ar­
tisans might also disguise tools of destruction as mun­
dane objects or works of art. Many Saboteurs come
from backgrounds such as charlatans or soldiers.

TYPES OF ESPIONAGE
Espionage activities can be classified in three broad
categories: counterintelligence, covert action, and in­
telligence gathering. Your party might focus on one of
those areas, or perhaps you're the team that handles sit­
uations that other teams bungle. As a group, work with
your DM and consult the Espionage Missions table to
decide what kinds of missions you might undertake.


ESPIONAGE MISSIONS
d6 Mission
Information Gathering. If information is out there, you
can find it and hand it over to your patron.
2 Counterintelligence. Yo ur work focuses on finding, op­
posing, and eliminating enemy intelligence agents.
3 Misinformation. You are experts at creating false sto­
ries and bogus information to foil enemy spies.
4 Covert Elimination. When you disappear someone you
leave behind no evidence.
5 Disruption. You excel at infiltration and wreaking havoc
via blackmail, misinformation, and subversion.
6 Sabotage. You slip into places, lay the seeds for their
destruction, and escape without detection.

CHAPTER 1 I CHARACTER CREATION


SECRETS
Most likely, your espionage work will eventually put you
in possession of secrets others don't want you to know.
When the time comes, consult the Secrets table to
determine what clandestine knowledge your group pos­
sesses, and how it might make life complicated for you.

SECRETS
d6 Secret
Blackmail Material. You have evidence of a career-end­
ing secret concerning an important figure.
2 Hidden Agenda. You are party to a conspiracy that
seeks to influence events to better suit your desires.
3 Careful Balance. You have damning information on
your patron agency, but it has carefully collected
equally damaging secrets on all of you.
4 Conspiracy. A local organization, such as a guild, gov­
ernment, or dragon marked house, is engaged in dirty
deeds, and you have inside information on them.
5 Deep Cover. You know the secret identity of a seem­
ingly innocent but powerful person who would rather
remain anonymous.
6 Empty Threats. Rumors say you collect damaging se­
crets on anyone, and people tread carefully around you
as a result. The truth is that your reputation is over­
blown, so you have your own secret to keep safe.

MEMORABLE MISSION
You engaged in a mission that still overshadows your
work. Was it the perfect operation, or do you still carry
scars from a mission gone horribly wrong? Consult the
Memorable Mission table to determine the details of
your career-defining exploit.

MEMORABLE MISSION
d4 Mission
Betrayal. A former associate turned against yo u. You
escaped, and want revenge.
2 Left in the Cold. Things went wrong, and you had to
make the terrible decision to abandon an ally. They
might be dead, or they might be looking for revenge.
3 The Perfect Operation. Your actions made headlines
across Khorvaire, shaping history for the next decade.
Nobody knows you were involved, and sometimes you
wish you could have a little credit for your work.
4 The Standoff. You met your match during a tense
operation. Neither side got everything they wanted.
You hate to admit it, but the team you went up against
proved your match. Maybe you'll cross paths again.

ESPIONAGE AGENCY CONTACTS
Your assignments come from a superior in the agency
who typically works at a desk rather than in the field­
compiling intelligence into reports for their superiors
and coordinating the activities of multiple groups. Use
the Agency Contacts table to determine the character
of your superior, which can shape the kinds of missions
you undertake and the degree of support you receive.
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