Eberron Rising From the Last War

(Nancy Kaufman) #1

90


NEWTHRONE

Ll�Gll


THIRTEEN DEAD


IN BLACKSCALE


SLAUGHTER!


Ve nturing unusually far from their accustomed territory
in the eastern jungles, a band of enormous lizardfolk­
described by local experts as members of the Blackscale
Tr ibe-broke through the fortifications at Adderport
and killed thirteen residents before retreating back into
the jungles. Khalar d'Tharashk has announced a plan to
track the perpetrators and exact retribution under the
sponsorship of King Se bastes.

BUILD YOUR GROUP
A military unit, like most adventuring parties, incorpo­
rates a range of useful skills while covering each mem­
ber's weaknesses with another's strengths. Thus, char­
acters of any class can find a home in such a unit, and a
diversity of different skills and backgrounds benefits the
group as a whole. Consider some or all of these roles for
characters in your party:
Commander. Every band of infantry has its leader,
even if that person isn't a officer. The Commander
earns that position through some combination of
high Charisma and Intelligence-the ability to inspire
and the capacity to plan. Proficiency in skills such as
Persuasion and History can be helpful as well. The
Commander might be a career soldier (with that back­
ground) or someone from a noble background placed
in command by virtue of birth. A Commander might
be a fighter, bard, cleric, paladin, or even wizard-as
magic proves valuable in military engagements.
Medic. Keeping soldiers alive is essential to military
success, and that's the Medic's job. In an elite unit of
adventurers, the Medic is often a cleric or has another
class with healing ability, but these characters are
also often proficient in the Medicine skill or use of a
herbalism kit. A Medic can be a soldier who demon­
strated aptitude in healing and got moved into this
position, or a character from a different background
(such as acolyte, sage, or even hermit) who decided to
put medical expertise to military use.
Scout. Trained in navigating the wilderness and laying
ambushes for enemy soldiers, the Scout melds the
combat skill of a fighter with the skills of a ranger or
rogue. High Dexterity and Wisdom scores, combined
with proficiency in the Nature, Perception, Stealth,
and Survival skills, support this character's core ca­
pabilities. Scouts are often recruited from people who
are more familiar with the wilds than with city streets,
including folk heroes, hermits, and outlanders.

CHAPTER l I CHARACTER CREATION

Soldier. Soldiers make up the core of most military
groups, whether they're general infantry, magical ar­
tillery, or elite special forces. These characters come
from all classes and backgrounds-for some, their
background before joining the military is more import­
ant than their current role. No particular set of talents
is common to all soldiers, but military units often
strive to avoid duplication of skills.
Warforged. Literally made for war, most warforged
characters have spent the years since the end of the
Last War trying to find a new way of life. For some
warforged, the answer is to continue fighting the war
one way or another, often as part of an organized mili­
tary unit. This experience, as a people created to fulfill
a role and now seemingly locked into a destructive
destiny, is just a part of life for many warforged.

MILITARY MISS IONS
The work involved in serving as a military unit is
wide-ranging. Your missions potentially run the risk of
shattering the fragile peace established by the Treaty
of Thronehold and plunging all of Khorvaire back into
war. Alternatively, you might consider running your
campaign during the Last War, so your group's missions
influence the war effort and don't risk violating the
treaty. As a group, consider the options on the Military
Missions table and work with your DM to decide how
the work you do fits into the larger picture of war and
peace in Khorvaire.

MILITARY MISSIONS
d6 Missions
Strike Force. You are trained to make quick, strategic,
devastating attacks against enemy assets.
2 Special Forces. You're trained in covert operations, simi­
lar to the work of spies but with more focus on combat.
3 Defensive Operations. Your focus is on protecting your
alli es from attackers, monsters, or deadlier enemies.
4 Reconnaissance. Your missions involve keeping track of
enemy troops and surveying potential battlefields.
5 Peacekeeping. Your paradoxical task is to maintain the
fragile peace of the Treaty ofThronehold by maintaining
a military presence in turbulent areas.
6 Warforged Affairs. Yo u are responsible for hunting down
berserk warforged, working in the gray spaces between
national order and a people seeking their destiny.

DEFINING MISSION
You were there at a crucial moment that turned the tide
of the Last War. Choose or roll an option on the Defin­
ing Mission table to determine what that moment was.

DEFINING MISSION
d6 Mission
Heroic Stand. You knew if you took one step back from
the line, all would be lost. When relief arrived days
later, you had not budged.
2 Telling Blow. The enemy general never knew what hit
them. You still carry their personal flag as a trophy.
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