Bridge
BunkBed
LockedDoor
Supplies
Rack
SecretDoor
Sarcophagus
Table
100 feet
toforest
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B)iFJ 1 ' • q
T£
4 , J
Thisappearstobeastoreroompressedintoserviceasliving
quarters.Twodoublebunksstandagainstthewallnearthe
door,whilebarrelsandcratesfillthesouthernhalfofthe
chamber.
ThreeRedbrandruffiansarerestinginthisroom.Ifthey
hearagooddealofnoiseinarea 1 (includingloudvoices
orbarrelsbeingrolledaround),theypreparethemselves
forafightandtrytosurpriseintruders.
Thebarrelsherecontainsimilarprovisionsto
thoseinarea1.
Treasure
AllthreeRedbrandswearbeltpouchesholding
treasure.Thefirstholds 16 spand (^7) gp;thesecond,^12
spand 5 gp;andthethird, 15 epandtwogarnets(10
gpeach).Additionally,threedirtyscarletcloakshang
fromthebunks.
AwardingExperiencePoints
Divide 300 XPequallyamongthecharactersiftheparty
defeatstheruffians.
3.Trapped Hall
ThisareawaspartofTresendarManor’soriginalcellars.
TheRedbrandsdugoutthedirtbeneaththestonefloor,
creatingahiddenpittrap.
Thickdustcoverstheflagstonesofthissomberhallway.The
wallsaredecoratedwithfauxcolumnseverytenfeet,and
thedoubledoorsatthewestendofthehallaresheathed
incopperplate,nowgreenwithage.Areliefcarvingofa
mournfulangelgracesthedoors.
Thepittrapinthemiddleofthehallwayishiddenunder
afalsefloorconsistingofloosestonetileslaidatop
breakawaytimbers.Thetilesandtimberscollapseunder
100 ormorepoundsofweight.Acharactersearchingthe
hallfortrapscanspotthecoveredpitwithasuccessful
DC 15 Wisdom(Perception)check.Asuccessfulcheck
alsorevealsnarrowledgesonthenorthandsouthsidesof
thepit.Acreatureattemptingtoskirtaroundthepitusing
oneoftheseledgesmustsucceedonaDC^10 Dexterity
(Acrobatics)check.
AcreaturethattriggersthetraporfailstheDexterity
checktoskirtaroundtheedgeofthepitmustattempt
aDC 15 Dexteritysavingthrowtocatchtheedge.Ona
failedsave,thecreaturefalls^20 feettothedirtfloorofthe
pit,taking2d6bludgeoningdamageandlandingprone.
AwardingExperiencePoints
Divide 100 XPequallyamongthecharactersiftheparty
avoidsorsurvivesthepittrap.