Lost Mines of Phandelver

(Nancy Kaufman) #1

FourRedbrandruffiansaredrinkingandplaying
knuckleboneswhenthecharactersenter.Thegameisn’t
farfromturningacrimonious,asmostofthemdo.The
diceareloaded,andtheruffiantowhichtheybelongis
naturallywinning.Allfourhavebeendrinkingheavily,and
theyarepoisoned(seetheappendixintherulebookforthe
effectsofbeingpoisoned).
TheRedbrandsimmediatelyrecognizecharacters
wearingscarletcloaksasimpostors.However,fast-
talkingcharactersmightstillbeabletopassthemselves
offas“newrecruits,”especiallyiftheyoffertojointhe
game.Ifyoudon’tthinktheplayersaredoingagreatjob
roleplayingthedeception,youcanhavethecharacter
whoisdoingmostofthetalkingmakeaDC 10 Charisma
(Deception)checktofooltheRedbrands.


Treasure
Thewealthintheroomisallonthetable,havingbeenbet
inthegame.(Knockingoverthetableormixingupallthe
enemies’lootisagreatwaytodistractthemforashort


time.)Thetotalamountsto 75 cp, 55 sp, 22 ep, (^15) gp,and
agoldearringsetwithatinyruby(30gp).
AwardingExperiencePoints
Divide 400 XPequallyamongthecharactersiftheparty
defeatstheRedbrandsinthisroom.
Iarnohaslefthisratfamiliarheretowatchforintruders.
Theratsharesatelepathicbondwithitsmaster,andit
sendsabriefwarningmessagetoIarnoassoonasit
detectsintruders.Theratmovesataspeedof 20 feetand
hasAC10, 1 hitpoint,andnoeffectiveattacks.Iftheratis
killed,itdisappears.
Ifthecharactersleavetheratunharmed,itfollowsthem
aroundasthoughcuriousorhungry.Itmightevenfeign
affectionforacharacterwhofeedsit,thoughitremains
absolutelyloyaltoIarno.
BooksandNotes.Iarnoistryingtomastertheartof
brewingpotionsandconcoctingalchemicalmixtures.The
booksandnotesscatteredaroundtheroomarebasictexts
onalchemy.AnycharacterproficientinArcanacansee
thatIarno’sapparatusappearstobesetuptobrewpotions
ofinvisibility—notthathehassucceededsofar.
AmongthebooksisatomewritteninDwarvish.The
journalofanadventurernamedUrmon,itdescribesthe
historyoftheLostMineofPhandelverandtheForgeof
Spells.(Sharetheinformationinthefirstandsecond
paragraphofthe“Background”sectionifyouhavenot
alreadydoneso.)Inaddition,Urmonrecordsthatamagic
macenamedLightbringerwascommissionedbypriests
ofLathander,thegodofdawn,fromthemagesworking
withthegnomesanddwarvesofthePhandelver’sPact.
ThemacewaslostwhenWaveEchoCaveanditsmine
vanishedfromhistory.(Charactersmightfindthemacein
part4,“WaveEchoCave.”)
Developments
BecauseIarnoandhisratfamiliarshareatelepathicbond,
themage(inarea12)knowsthecharactersarecoming
andhastimetoprepareforthem.
Treasure
Mostofthematerialsinthisroomhavenovalue,butthree
smallbottlesholdrarereagents:mercury,dragonbile,and
powderednightshade.Theseareworth (^25) gpeachtoan
apothecaryoralchemist.


12. Glasstaff’s Quarters


Ifthecharactersapproachthisroomthroughthesecret
passagefromarea7,theycansurprisetheleaderofthe
Redbrands—Iarno“Glasstaff”Albrek.Otherwise,hisrat
familiarwarnshimofanywhoapproachthrougharea11,
andhefleesbeforethecharactersarrive.

Thewallsofthisbedchamberarecoveredwithdrapesof
scarletcloth.Thefurnishingsincludeasmallwritingdesk
withmatchingchair,acomfortable-lookingbed,anda
woodenchestatthefootofthebed.

IfIarnoissurprised,addthefollowingparagraph:

Sittingatthedeskisashort,dark-beardedhumanmalein
robes,studyingatome.Hewearsaprincelymantleofermine.
AbeautifulglassstafFleansagainsthischair,withineasy
reach.

Iftheratinarea 11 warnshimthattroubleisapproaching,
Iarnotheevilmagegrabshisstaffofdefense(see
appendixA)andthescrollsinhischest(seethe
“Treasure”section),andfleesthroughthesecretdoor
inthenortheastcorneroftheroom.Inhishaste,Iarno
leavesbehindaletterfromtheBlackSpider(seethe
“Developments”section)andneglectstomakesure
thesecretdoorisclosedalltheway.Charactersgain
advantageonabilitychecksmadetofindtheslightlyajar
secretdoor(see“AdvantageandDisadvantage”inthe
rulebook).Formoreinformationonsecretdoors,seethe
“GeneralFeatures”section(page20).
Ifhemanagestoescape,Iarnofleestoarea 1 (through
areas 7 and8)andgrabsthesatchelhiddeninthecistern
there.Ifthenothicisstillaliveinarea8,Iarnoinstructsit
towaylayanypursuers.Ifthecharacterscatchuptohim,
Iarnoquaffsthepotionofinvisibilityinthesatcheland
fleesthehideout.Atyourdiscretion,hecouldreappear
laterintheadventure.

RoleplayingIarno
AformermemberoftheLords’Alliance,Iarnoseized
anopportunityinPhandalintolinehisownpockets.
Originallytaskedwithsettingupaconstabulary,themage

11.Wizard’sWorkshop


Faintbubblinganddrippingsoundscanbeheardthrough
eitherdoorofthisroomwithasuccessfulDC 15 Wisdom
(Perception)check.

Thisroomappearstobeawizard'sworkshop.Aratscurries
acrossthefloorandtakesrefugeunderalargeworktable
setupwithalembics,retorts,distillationcoils,andother
alchemicaldevices,allofitstewingandbubblingaway.
Bookshelvesarecrowdedwithsheavesofparchmentand
strange-lookingtomes.

PART2:PHANDALIN
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