AbilityScores
rycreaturehassixabilityscores(Strength,Dexterity,
Cor.a :r. IrveLigence,Wisdom,andCharisma)and
ccrrfs>
:
r.lingmjdifiers.Formoreinformationonability
sc:res=r. 2 howtheyreusedinplay,seetherulebook.
SavingThrows
TheSavingThrowsentryisreservedforcreaturesthat
areparticularlyadeptatresistingcertainkindsofeffects.
Skills
TheSkillsentryisreservedforcreaturesthatare
proficientinoneormoreskills.Forexample,acreature
thatisveryperceptiveandstealthymighthavehigher-
than-normalbonusestoWisdom(Perception)and
Dexterity(Stealth)checks.
Skillsinamonster’sstatblockareshownwiththetotal
modifier—themonster’sabilitymodifierplusitsproficiency
bonus.Ifamonster’sstatblocksays“Stealth+6,”rolla
d20andadd 6 whenthemonstermakesanabilitycheck
usingStealth.
JL
Armor,Weapon,andToolProficiencies
Assumethatacreatureisproficientwithitsarmor,weapons,
andtools.Ifyouswapoutacreature’sarmorandweapons,
youmustdecidewhetherthecreatureisproficientwithitsnew
equipment.Seetherulebookforwhathappenswhenyouuse
theseitemswithoutproficiency.
Vulnerabilities,Resistances,
andImmunities
Somecreatureshavevulnerability,resistance,or
immunitytocertaintypesofdamage.Additionally,some
creaturesareimmunetocertainconditionsandother
gameeffects.Theseimmunitiesarealsonotedhere.
Senses
TheSensesentrynotesacreature’spassiveWisdom
(Perception)score,aswellasanyspecialsensesthe
creaturemighthave,suchasthefollowingsenses.
Blindsight.Acreaturewithblindsightcanperceiveits
surroundingswithouthavingtorelyonsight,withina
specificradius.
Darkvision.Acreaturewithdarkvisioncanseeinthe
darkwithinaspecificradius.Thecreaturecanseeindim
lightwithintheradiusasifitwerebrightlight,andin
darknessasifitweredimlight.Thecreaturecan’tdiscern
colorindarkness,onlyshadesofgray.
Truesight.Acreaturewithtruesightcanseeinnormal
andmagicaldarkness,seeinvisiblecreaturesandobjects,
automaticallydetectvisualillusionsandsucceedonsaving
throwsagainstthem,andperceivetheoriginalformofa
shapechangeroracreaturethatistransformedbymagic.
Furthermore,thecreaturecanseeintotheEtherealPlane.
Languages
Thelanguagesthatacreaturecanspeakarelistedin
alphabeticalorder.Sometimesacreaturecanunderstand
alanguagebutnotspeakit,andthisisnotedinitsentry.
Challenge
Anappropriatelyequippedandwell-restedpartyoffour
adventurersshouldbeabletodefeatacreaturethathas
achallengeratingequaltotheirlevelwithoutsuffering
anycasualties.
Monstersthataresignificantlyweakerthanlst-level
charactershavechallengeratingslowerthan1.
ExperiencePoints(XP)
Thenumberofexperiencepointsacreatureisworth
isbasedonitsChallenge.Typically,XPisawardedfor
defeatingthemonster.
Traits
Traitsarespecialcharacteristicsofthecreaturethatare
likelytoberelevantinacombatencounter.
Actions
Whenacreaturetakesitsaction,itcanchoosefrom
theoptionsinthe“Actions”sectionofitsstatblock.The
rulebookdescribesotheractionsavailabletoallcreatures.
MeleeandRangedAttacks
Themostcommonactionsthatacreaturewilltakein
combataremeleeandrangedattacks.Thesecanbespell
attacksorweaponattacks,wherethe“weapon”mightbea
manufactureditemoranaturalweapon,suchasaclaw.
Hit.Anydamageorothereffectsthatoccurasaresultof
anattackhittingatargetaredescribedhere.AstheDM,
youhavetheoptionoftakingaveragedamageorrolling
thedamage;forthisreason,boththeaveragedamageand
thedieexpressionarepresented.Forexample,amonster
mightdeal 4 (ld8)slashingdamagewithitslongsword.
Thatnotationmeansyoucanhavethemonsterdeal^4
damageoryoucanrollld8todeterminethedamage.
Reactions
Ifacreaturecandosomethingunusualwithitsreaction,
thatinformationiscontainedhere.Mostcreaturesdo
nothavespecialreactions,inwhichcasethissectionis
absent.Reactionsareexplainedintherulebook.
LimitedUsage
Somespecialabilities—whethertheyaretraits,actions,
orreactions—haverestrictionsonthenumberoftimes
theycanbeused.
X/Day.Thenotation“X/Day”meansaspecialability
canbeusedacertainnumberoftimesandthatamonster
mustfinishalongresttoregainexpendeduses.For
example,“1/Day”meansaspecialabilitycanbeusedonce
andthatthemonstermustfinishalongresttouseitagain.
RechargeX-Y.Thenotation“RechargeX-Y”meansa
monstercanuseaspecialabilityonceandthattheability
thenhasarandomchanceofrechargingduringeach
subsequentroundofcombat.Atthestartofeachofthe
monster’sturns,rollad6.Iftherollisoneofthenumbers
intherechargenotation,themonsterregainstheuseof
thespecialability.Theabilityalsorechargeswhenthe
monsterfinishesashortorlongrest.
Forexample,“Recharge6”meansamonstercanuse
thespecialabilityonce.Then,atthestartofthemonster’s
turn,itregainstheuseofthatabilityifitrollsa^6 onad6.
APPENDIXB:MONSTERS