GNOLL FLESH GNAWER
Medium humanoid (gno/1), chaotic evil
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+l)
DEX
14 (+2)
Saving Throws Dex +4
CON
12 (+l)
INT
8 (-1)
WIS
10 (+O)
Senses darkvision 60 ft., passive Pe rception 10
Languages Gnoll
Challenge l (200 XP)
CHA
8 (-1)
Rampage. When the gnoll reduces a creature to O hit points
with a melee attack on its turn, the gnoll can take a bonus ac-
tion to move up to half its speed and make a bite attack.
ACTIONS
Multiattack. The gnoll makes three attacks: one with its bite
and two with its shortsword.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (ld4 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 f t ., one
target. Hit: 5 (ld6 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll's speed in-
creases by 60 feet and it doesn't provoke opportunity attacks.
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GNOLL FLESH GNAWER
If any group of gnolls could be said to be more feral than
the others, that distinction would go to the flesh gnaw-
ers. These gnolls eschew the use of ranged weapons in
favor of short blades that they wield with speed and effi-
ciency. In the thick of a fight, they are capable of dashing
across the field, slashing and snarling as they run down
stragglers and finish off wounded foes.
GNOLL HUNTER
Hunters are the stealthiest gnolls in a war band, and
they put their talents to use on the battlefield in a num-
ber of ways. In the vanguard of a war band, hunters
creep around, picking off isolated opposition while
clearing the way for the rest of the force to run rough-
shod over the enemy's territory.
Hunters are particularly skilled with the longbow,
and they fire arrows with viciously barbed heads. Even
when a hunter doesn't kill its target with its first shot,
the arrow strike brings so much pain that the victim is
hobbled in its attempt to run away. When a hunter on the
prowl finds prey and isn't concerned about remaining
stealthy, it sounds a horn crafted from bone that pr<>"
duces a keening wail similar to a banshee's yell.
GNOLL HUNTER
Medium humanoid (gno/1), chaotic evil
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+l)
Skills Perception +3, Stealth +4
INT
8 (-1)
WIS
12 (+l)
Senses darkvis ion 60 ft., passive Perceptio n 13
Languages Gnoll
Challenge 1/2 (100 XP)
CHA
8 (-1
Rampage. When the gnoll reduces a creature to O hit points
with a melee attack on its turn, the gnoll can take a bonus ac-
tion to move up to half its speed and make a bite attack.
ACTIONS
Multiattack. The gnoll makes two melee attacks with its spear
or two ranged attacks with its longbow.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (ld4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 5 (ld6 + 2) piercing damage,
or 6 (ld8 + 2) piercing damage when used with two hands to
make a melee attack.
Longbow. Ranged Weapon Aitaclc: +4 to hit, range 150/600 ft.,
one target. Hit: 6 (ld8 + 2) piercing damage, and the target's
speed is reduced by 10 feet until the end of its next turn.
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