Volo's Guide to Monsters

(Nancy Kaufman) #1

0RC HAND OF YURTRUS


Yurtrus is the ore god of death and disease. He is a hor-
rifying abomination covered in rot and infection, except
for his perfect, smooth white hands.
Ore priests that oversee the line between life and
death are known by the others in the tribe as hands of
Yurtrus. They dwell on the fringes of an ore lair, usually
communing with other ores through the auspices of
those who follow Luthic. The hands of Yurtrus wear
pale gloves made of the bleached skin of other human-
oids (preferably elves), symbolizing their connection
with Yurtrus, and are sometimes called "white hands"
as a result.
Every ore knows that the hands ofYurtrus are the
tribe's gateway to the ancestors. Ores who die having
served the tribe well go on to rituals meant to send them
to Gruumsh's realm.


As befits followers of a god who doesn't speak, hands
of Yurtrus remove their tongues to emulate their deity,
for a reason similar to why an eye of Gruumsh puts out
one of its eyes.

ORC NURTURED ONE OF YURTRUS
When plague strikes a tribe, the hands of Yurtrus isolate
the sick. The priest~ then minister to those who can be
saved but not healed. The hands cultivate the sickness
of these nurtured ones, turning them into instruments
of defense and weapons of war. When ores go to battle,
a band of nurtured ones might charge in first-to give
themselves up while softening up the enemy by spread-
ing Yurtrus's vile blessing in its ranks.

ORC RED FANG OF SHARGAAS
Shargaas is the ore deity of deep darkness and sneak-
iness, a murderous god who hates anything that lives
that isn't an ore. Ores consider Shargaas to be a divinity
suited to pariahs and weaklings, all of them unfit for

e

ORO RED FANG OF SHARGAAS
Medium humanoid (ore), chaotic evil

Armor Class 15 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR
11 (+O)

DEX
16 (+3)

CON
15 (+2)

INT
9 (-1)

WIS
11 (+O)

Skills Intimidation +l, Perception +2, Stealth +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Ore
Challenge 3 (700 XP)

CHA
9 (-1)

Cunning Action. On each of its turns, the ore can use a bonus
action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The ore deals an 2 extra dice of dam-
age when it hits a target with a weapon attack (included in
its attacks).

Shargaas's Sight. Magical darkness doesn't impede the ore's
darkvision.

Slayer. In the first round of a combat, the ore has advantage on
attack rolls against any creature that hasn't taken a turn yet. If
the ore hits a creature that round who was surprised, the hit is
automatically a critical hit.

ACTIONS
Multiattack. The ore makes two scimitar or dart attacks.
Scimitar. Melee Weapon Attack: +S to hit, reach 5 ft ., one tar-
get. Hit: 13 (3d6 + 3) slashing damage.

Dart. Ranged Weapon Attack: +5 to h it, range 20/60 ft., one tar-
get. Hit: 10 (3d4 + 3) piercing damage.
Veil of Shargaas (Recharges ofter a Short or Long Rest). The ore
casts darkness without any components. Wisdom is its spell-
casting ability.
:, ™? e: ;a &&s ¥2

CHAPTER 3
Free download pdf