Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
102 CHAPTER 4 | THE MARK OF PASSAGE

The Mark of Passage .................................................

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— Bali d’Orien, veteran courier


The Mark of Passage governs motion, allowing
its bearer to move with uncanny speed and
precision. Running, leaping, climbing—the Mark
of Passage enhances every form of movement.
The bearer of the mark can even slip through
space, leaping from point to point in the blink of
an eye.

HOUSE ORIEN
The House of Passage manages land
transportation. The Lightning Rail is the house’s
most dramatic tool, but Orien runs caravans
and coaches across the length of Khorvaire.
Dragonshard focus items ensure that the fastest
vehicles are those driven by heirs with the Mark
of Passage, but the house also licenses unmarked
teamsters. The Courier’s Guild of House Orien
delivers mail and packages and has a branch that
handles more covert and dangerous deliveries.
Orien has dominated transportation for
centuries, but now the house is facing challenges.
The Mournland is a dramatic obstacle for
ground transportation, and the expanding role
of Lyrandar airships threatens Orien’s business.
Long distance teleportation is a service only the
strongest Orien heirs can provide. Now Orien,
seeking to expand its use of teleportation, is
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and enhance this ultimate gift of the Mark
of Making. Orien heirs may be caught up in
these experiments or in the rivalry with House
Lyrandar, or they may stay close to the ground
and just keep moving.

DRAGONMARKED CHARACTERS
Here are examples of characters who carry the
Mark of Passage.
Outlander Ranger. You’re a courier who
specializes in dangerous deliveries to exotic
locations. Your assignments take you into the
wilds, the Mournland, and worse. Hopefully you
have a team of capable friends!
Rogue Urchin. You grew up as a foundling
in the worst slums of Sharn. For you, the city
is a vast vertical jungle, and you love climbing
towers and leaping between bridges. You value
friendship and freedom. You’re more interested
in having fun and helping your companions than
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MARK OF PASSAGE TRAITS
The Mark of Passage only manifests on humans.
These traits replace the human Ability Score
Increase trait given in the 8TIaMZ¼[0IVLJWWS.
Ability Score Increase. Your Dexterity
score increases by 2 and one other ability score of
your choice increases by 1.
Courier’s Speed. Your base walking speed
increases to 40 ft.
Intuitive Motion. When you make a
Strength (Athletics) check or any ability check
to operate or maintain a land vehicle, you can
roll one Intuition die, a d4, and add the number
rolled to the ability check.
Determined Stride. When you use the Dash
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movement on that turn.
Shared Passage. As a bonus action you can
teleport a distance up to your walking speed,
ending in an unoccupied space that you can
see. You can bring one willing creature of your
size or smaller who is carrying gear up to its
carrying capacity. The creature must be within
5 feet of you when you use this trait. Once you
use this trait, you can’t use it again until you
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