Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

106 CHAPTER 4 | THE MARK OF STORM


The Mark of Storm ...................................................

“;W^MZMQOV[IVL.QZ[\JWZVOZIV\UM\PMNW]Z
JTM[[QVO[XZWUQ[ML\WW]ZXMWXTM"LWUQVQWVW^MZ
\PMIQZLWUQVQWVW^MZ\PM_I\MZNWZ\]VMNWZUa
NIUQTaIVLNWZ\]VMNWZUaN]\]ZM”

— From the Oath of Lyrandar


Wind and water welcome the half-elf who carries
the Mark of Storms. The wind catches them
when they fall, and they swim with remarkable
speed. Those who possess the Greater
Dragonmark and dragonshard focus items can
call on even greater powers, shaping the weather
and calling on the power of the storm.

HOUSE LYRANDAR
House Lyrandar has long ruled the seas. Their
galleons harness air and water elementals and are
faster than any mundane vessel. Control of the
sea and river trade gave Lyrandar considerable
power. Now they reach out to the skies. Merely a
decade old, Lyrander airships are already shifting
the balance of power in overland travel, previously
dominated by House Orien’s lightning rail.
House Lyrandar also controls the air in a more
literal way. The Raincallers’ Guild can use the
Mark of Storms to control the weather for its
clients, but at a considerable price.
House Lyrandar is made up of half-elves. For
many of its members, it’s more than simply
family or business—it is the closest thing their
people have to a homeland. House Lyrandar is
ambitious and often acts in what it sees as the
interests of all half-elves. Lyrandar heirs have
been helping the Valenar elves run their young
kingdom, and some believe that Valenar could
become a true homeland for the Khoravar.

DRAGONMARKED CHARACTERS
Here are a few examples of characters who carry
the Mark of Storms.

Noble Sorcerer. You are heir to one of the
oldest families of Lyrandar, a direct descendant
of the Firstborn. You can draw on your mark and
your bloodline to wield power beyond those of
other heirs. You’re a noble of the house: are you a
carefree celebrity, or are you driven by duty and a
deep desire to help your house and your people?
Sailor Fighter. AW][MZ^MLWV\PMÅZ[\
airship that went into service, and spent the Last
?IZÅOP\QVOQV\PM[SQM[AW]SVW_aW]Z_Ia
around the clouds and on the water, and you’re
looking for adventurers that will take you back to
either of them.
Criminal Rogue. You’ve never been one to
play by the rules. You always dreamed of being a
smuggler or a sky pirate, and when you were old
enough, you stole a small airship and headed to
Sharn. You and your DM will have to decide how
that worked out and if you still have the airship; it
turns out they’re hard to hide. Either way, you’ve
been kicked out of the house and you’re looking
for jobs that cater to your sense of adventure.

MARK OF STORM TRAITS
The Mark of Detection manifests exclusively on
half-elves. These traits replace the half-elf Ability
Score Increase, Skill Versatility, and Languages
traits given in the 8TIaMZ¼[0IVLJWWS.
Ability Score Increase. Your Dexterity and
Charisma scores both increase by 1. In addition,
one ability score of your choice increases by 1.
Sea Monkey. Your base walking speed is 30
feet, and you have a swim speed of 30 feet.
Windwright’s Intuition. When you make a
Dexterity (Acrobatics) check or any ability check
involving operating or maintaining a water or air
vehicle, you can roll one Intuition die, a d4, and
add the number rolled to the ability check.
Storm’s Blessing. You have resistance to
lightning damage.
Headwinds. You know the O][\cantrip.
When you reach 3rd level, you can cast the O][\
WN_QVL spell once with this trait and regain the
IJQTQ\a\WLW[W_PMVaW]ÅVQ[PITWVOZM[\
Languages. You can speak, read, and write
Common and Elvish.
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