Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

108 CHAPTER 4 | THE MARK OF WARDING


The Mark of Warding ...............................................

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— Cutter, burglar and
Kundarak excoriate

The Mark of Warding helps its bearers protect
things of value. Using the mark, a dwarf can
weave wards and seal portals with mystic force.
It also provides its bearer with an intuitive
understanding of locks and mechanisms used to
protect and seal. The decision each heir has to
make is whether they’ll use this power to keep
things safe, or whether they’re more interested in
opening locks and taking what’s inside.

HOUSE KUNDARAK
If you want to keep something safe —jewels,
secrets, prisoners—Kundarak is there to help.
The Defenders Guild of House Kundarak trains
locksmiths, security specialists, and more. It
maintains the infamous prison of Dreadhold,
along with a number of smaller prisons. As
useful as these services are, it’s the Banking
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lands in the Mror Holds include deep veins of
precious metals and stones, and the dwarves
have used this wealth to establish the banking
industry of Khorvaire. Anyone who makes a
living from coin—from bankers to goldsmiths—
likely learned their skills at House Kundarak.
The security of Kundarak banks is legendary.
The house also provides a special service to those
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vaults, allowing a client to store their goods in
one location and retrieve them at any other
Kundarak enclave.
House Kundarak has a close alliance with
House Sivis. Like the House of Scribing,
Kundarak has worked to earn the trust of

its clients and to establish a reputation for
unshakeable integrity. The house has no love of
renegade dwarves using their marks to turn a
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of Kundarak.

DRAGONMARKED CHARACTERS
Here are examples of characters with the Mark
of Warding.
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to build a better mousetrap. Better isn’t enough
for you—you want to build the JM[\. Your basic
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unusual security systems, and see what you can
learn from them. When you go into an ancient
ruin, you’re PWXQVOthere are traps.
Criminal Rogue. It’s not that you’re a
bad person. You’ve just never met a lock you
didn’t want to open. It’s like they speak to you,
whispering “Free me! Free me!” You’re not even
in it for the gold; you’ve just fallen in with a bad
crowd because most people who like opening
locks are criminals. Perhaps it’s time to make
some new friends.

MARK OF WARDING TRAITS
The Mark of Warding manifests exclusively
on dwarves. If your character has the Mark of
Warding, this is their dwarf subrace.
Ability Score Increase. Your Dexterity and
Intelligence scores increase by 1.
Master of Locks. When you make an
Intelligence (History), Intelligence (Investigation),
or Thieves’ Tools check involving lock and trap
mechanisms, you can roll one Intuition die, a d4,
and add the number rolled to the ability check.
Wards and Seals. You can use your mark to
cast the ITIZUspell as a ritual. Starting at 3rd level
you can cast arcane lock once with this trait and
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long rest. Intelligence is your spellcasting ability
for these spells.
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