Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 6 | DURA QUARTER 135

Dura Quarter ............................................................

Sharn began with Dura, but the city has left
it behind. Dura is the oldest quarter of Sharn,
and many consider it to be a blight on the
City of Towers. There are cracks in the stones
and places where enchantments have failed
and never been restored. Dura is riddled with
poverty and crime, and overall, it’s the most
dangerous section of the city. But it also holds
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and if you’re looking for smuggled goods or a
place to lay low, head to Dura.


UPPER DURA


This ward is full of life, home to talented artisans
and successful merchants. There’s a seedy
edge to Upper Dura, and in general it has the
qualities of a middle ward. But it’s a place that
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is a home away from home for explorers and
mercenaries. The Sharn Watch maintains a
fortress garrison in Daggerwatch. The Highhold
district is an upscale dwarven neighborhood;
it’s said that the strongest spirits in Sharn are
served at Morragin’s Tavern. Hope’s Peak is
a temple district, notable for the Citadel of the
Sun. Dedicated to Dol Arrah, this church is
considered to be a true bastion of light. Finally,
the Overlook district is home to most of the
kalashtar in Sharn.


MIDDLE DURA


Middle Dura caters to the working class of Sharn.
It’s inns and taverns are modest in price, but
there’s gold among the dross. The Bazaar is the
largest commercial district in Sharn, though it’s
certainly shadier than the other major markets
in the city. Middle Dura is home to a host of
inns and taverns. The King of Fire is a popular
tavern and reputable gambling establishment.
Ghallanda Hall has the only comfortable rooms


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enclave in Sharn, and it also has modest and
poor rooms for the common folk of Dura.

LOWER DURA
The district of Precarious is the gateway to
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Watch maintains an active presence in Precarious,
securing passage to the docks and watching the
many warehouses. The rest of Lower Dura has
been left to rot. Ignored by the Watch, it is the
domain of gangs and crimelords. The district
of Fallen is a haunted ruin; this temple district
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onto it. Malleon’s Gate is home to the goblins of
Sharn, along with other monstrous immigrants
from Droaam and Darguun. Callestan is a center
for criminal activity.

THINGS TO DO IN DURA
Talk About the Race. The inhabitants of Dura
are devoted to the Race of Eight Winds and are
always willing to discuss the latest news.
Gamble. Legal gambling is heavily taxed and
limited in its scope. Dura is home to a wide range
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Go Shopping. If you’re looking for expensive
goods shop elsewhere. But the Bazaar of Middle
Dura is an excellent source for M`W\QKOWWL[°
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and has a reasonable selection of magical goods.
A Little Crime. Looking for a fence? Need
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to set up a meeting with a Boromar lieutenant?
Lower Dura is the nexus for criminal activities
in Sharn.
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Watch ignores Lower Dura, and even in the
higher wards they’re spread thin. There are even
stories of dragonmarked houses and mad wizards
conducting dangerous experiments in Lower
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